godot/scene
bitsawer 71e32364ee Fix ShaderGlobalsOverride property handling 2023-09-22 10:21:20 +03:00
..
2d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
3d Fix bindings of `PhysicsServer3DRenderingServerHandler` 2023-09-20 12:24:32 +02:00
animation Fix various typos with codespell 2023-09-18 09:53:39 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81921 from YuriSizov/gui-less-friendliness 2023-09-20 13:10:00 +02:00
main Fix ShaderGlobalsOverride property handling 2023-09-22 10:21:20 +03:00
resources Merge pull request #81971 from KoBeWi/there_is_only_one_scene 2023-09-21 14:25:08 +02:00
theme [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00