godot/platform/osx
Daniel Kariv ca2372164b
fix fullscreen issue on macOS
adds a call for resize event.

(cherry picked from commit 52b114bc78)
2021-09-19 11:30:21 +02:00
..
export [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow using native debugger. 2021-07-26 13:37:26 +02:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_osx.mm Improve crash handler message display 2021-09-14 13:41:26 +02:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
joypad_osx.h Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
os_osx.mm fix fullscreen issue on macOS 2021-09-19 11:30:21 +02:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00