godot/scene
Jean Dao 7240701ec9 Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
2019-04-09 22:06:33 +02:00
..
2d Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty 2019-04-01 10:08:49 +02:00
3d Merge pull request #27200 from piyushdagar/new 2019-03-27 17:09:02 +01:00
animation Fix wrong blend of animation tree 2019-03-31 17:12:24 -03:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Fix -Wnon-virtual-dtor warnings. 2019-04-02 14:07:29 +02:00
main Fix: use function in SceneTree::call_group 2019-04-09 22:06:33 +02:00
resources Fix: Keep custom tracks option now keeps animation loop property and value track update mode. 2019-04-03 16:59:34 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00