godot/scene
lawnjelly a79293e0fc Add 2d snap transforms option
This is a cut back backport of reduz snapping PR #43194.

It just offers a global project setting for transform snapping.
2020-11-15 09:40:07 +00:00
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2d Add 2d snap transforms option 2020-11-15 09:40:07 +00:00
3d Merge pull request #42902 from akien-mga/3.2-cherrypicks 2020-10-19 22:14:05 +02:00
animation Fix premature end of animation playing backwards 2020-11-11 15:12:01 +01:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Expose LineEdit scroll offset to scripts 2020-11-11 15:44:18 +01:00
main Tooltips: Improve code clarity and docs 2020-11-11 15:30:56 +01:00
resources Fix artifacts in DynamicFont when scaling with filtering enabled 2020-10-29 00:33:11 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00