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SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
area_3d.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
area_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
audio_listener_3d.cpp
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Add dedicated macros for property name extraction
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2022-05-19 14:08:47 +08:00 |
audio_listener_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
audio_stream_player_3d.cpp
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
audio_stream_player_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
camera_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
camera_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
collision_object_3d.cpp
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_object_3d.h
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_polygon_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
collision_polygon_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
collision_shape_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
collision_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
cpu_particles_3d.cpp
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
cpu_particles_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
fog_volume.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
fog_volume.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_3d.cpp
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Rename ParticlesMaterial to ParticleProcessMaterial
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2022-08-26 02:53:08 +02:00 |
gpu_particles_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_collision_3d.cpp
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Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
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2022-08-08 10:18:11 +02:00 |
gpu_particles_collision_3d.h
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Add a Bake Mask property to GPUParticlesCollisionSDF3D
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2022-06-30 23:12:40 +02:00 |
importer_mesh_instance_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
joint_3d.cpp
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
joint_3d.h
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
label_3d.cpp
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[TextServer] Add support for trimming edge spaces on line break.
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2022-09-01 08:11:55 +03:00 |
label_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
light_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
lightmap_gi.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
lightmap_gi.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
lightmap_probe.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmap_probe.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
marker_3d.cpp
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
marker_3d.h
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
mesh_instance_3d.cpp
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Fixed surface material overrides are not applied when the new mesh is set
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2022-08-30 12:43:59 +07:00 |
mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
multimesh_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
multimesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_agent_3d.cpp
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Rename Navigation's `neighbor_dist` to `neightbor_distance`
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2022-08-13 12:40:55 +02:00 |
navigation_agent_3d.h
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Rename Navigation's `neighbor_dist` to `neightbor_distance`
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2022-08-13 12:40:55 +02:00 |
navigation_obstacle_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
navigation_obstacle_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
navigation_region_3d.cpp
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Fix NavigationRegion3D debug mesh rendering twice in Editor
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2022-08-09 11:12:03 +02:00 |
navigation_region_3d.h
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Merge pull request #62601 from smix8/navigation_3d_debug_4.x
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2022-07-29 12:29:32 +02:00 |
node_3d.cpp
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Merge pull request #64691 from TokageItLab/Quaternion-editor
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2022-08-24 18:36:54 +02:00 |
node_3d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
occluder_instance_3d.cpp
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
occluder_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
path_3d.cpp
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
path_3d.h
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Rename PathFollow's `offset`s to `progress` & `progress_ratio`
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2022-08-24 01:56:03 +02:00 |
physics_body_3d.cpp
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Merge pull request #64367 from Mickeon/rename-var-to-str
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2022-08-26 23:04:06 +02:00 |
physics_body_3d.h
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Merge pull request #64367 from Mickeon/rename-var-to-str
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2022-08-26 23:04:06 +02:00 |
ray_cast_3d.cpp
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
ray_cast_3d.h
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
reflection_probe.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
reflection_probe.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
remote_transform_3d.cpp
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String: Remove TTR and DTR defines in non-tools build
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2022-03-28 20:26:35 +02:00 |
remote_transform_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shape_cast_3d.cpp
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Add meter suffix to ShapeCast3D margin property
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2022-07-31 12:36:15 +02:00 |
shape_cast_3d.h
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Add ShapeCast3D node
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2022-07-28 12:08:42 -05:00 |
skeleton_3d.cpp
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
skeleton_3d.h
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
skeleton_ik_3d.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
skeleton_ik_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
soft_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
soft_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
spring_arm_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
spring_arm_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
sprite_3d.cpp
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Fix AnimatedSprite2D & 3D animation list in inspector
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2022-08-26 00:05:58 +02:00 |
sprite_3d.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
vehicle_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
vehicle_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
velocity_tracker_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.h
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Unexpose VelocityTracker3D
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2022-08-19 02:28:24 +02:00 |
visible_on_screen_notifier_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
visible_on_screen_notifier_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
visual_instance_3d.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
visual_instance_3d.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
voxel_gi.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxel_gi.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxelizer.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxelizer.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_environment.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_environment.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
xr_nodes.cpp
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |
xr_nodes.h
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Make `_validate_property` a multilevel method
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2022-08-22 18:35:11 +03:00 |