godot/platform/android/java/app
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
..
assetPacks/installTime Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
res Only use Android fullscreen theme for splash screen 2022-06-01 00:29:46 +02:00
src/com/godot/game Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
AndroidManifest.xml Update Meta hand tracking version 2022-04-27 21:14:49 -07:00
build.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
config.gradle Misc editor tweaks and polishes: 2022-06-08 10:11:28 +02:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00