godot/scene
lawnjelly 0546d268a1 CPUParticles initialize data on set_amount
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.

(cherry picked from commit fdd82f4754)
2022-09-20 10:24:56 +02:00
..
2d CPUParticles initialize data on set_amount 2022-09-20 10:24:56 +02:00
3d CPUParticles initialize data on set_amount 2022-09-20 10:24:56 +02:00
animation Improve documentation for `get_animation()` 2022-08-30 11:15:24 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix uninitialized data reads in Input 2022-09-09 14:35:08 +02:00
main Fix some corner cases in the `Menu/OptionButton` item auto-highlight 2022-09-05 15:46:06 +02:00
resources Backport fixes to documentation for paths, curves and navigation servers 2022-08-30 11:20:03 +02:00
SCsub
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00