godot/scene/audio
Juan Linietsky ac6257bf8a only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
..
SCsub
event_player.cpp
event_player.h
sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sound_room_params.cpp
sound_room_params.h
stream_player.cpp only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
stream_player.h only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00