Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
bin -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
core -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
demos Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
doc -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
drivers Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
main -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
modules Fixes to constants in scope 2014-05-02 12:40:34 -03:00
platform Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
scene Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
servers Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
tools Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
.gitignore Ignore doc_data_compressed.h 2014-03-27 11:36:09 -03:00
README.md fixie readme 2014-02-24 09:58:52 -03:00
SConstruct -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced