godot/editor/editor_locale_dialog.h

90 lines
3.5 KiB
C++

/**************************************************************************/
/* editor_locale_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_LOCALE_DIALOG_H
#define EDITOR_LOCALE_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class HBoxContainer;
class VBoxContainer;
class LineEdit;
class Tree;
class OptionButton;
class EditorLocaleDialog : public ConfirmationDialog {
GDCLASS(EditorLocaleDialog, ConfirmationDialog);
enum LocaleFilter {
SHOW_ALL_LOCALES,
SHOW_ONLY_SELECTED_LOCALES,
};
HBoxContainer *hb_locale = nullptr;
VBoxContainer *vb_script_list = nullptr;
OptionButton *filter_mode = nullptr;
Button *edit_filters = nullptr;
Button *advanced = nullptr;
LineEdit *lang_code = nullptr;
LineEdit *script_code = nullptr;
LineEdit *country_code = nullptr;
LineEdit *variant_code = nullptr;
Tree *lang_list = nullptr;
Tree *script_list = nullptr;
Tree *cnt_list = nullptr;
bool locale_set = false;
bool updating_lists = false;
protected:
static void _bind_methods();
virtual void _post_popup() override;
virtual void ok_pressed() override;
void _item_selected();
void _filter_lang_option_changed();
void _filter_script_option_changed();
void _filter_cnt_option_changed();
void _filter_mode_changed(int p_mode);
void _edit_filters(bool p_checked);
void _toggle_advanced(bool p_checked);
void _update_tree();
public:
EditorLocaleDialog();
void set_locale(const String &p_locale);
void popup_locale_dialog();
};
#endif // EDITOR_LOCALE_DIALOG_H