godot/thirdparty/enet
Fabio Alessandrelli 764b7abe82 [ENet] Better handle disconnected peers in DTLS server
The ENetDTLSServer socket implementation should avoid reporting errors
during send and receive operations, unless the socket is effectively no
longer usable (and thus ENet should close it).
2024-08-02 16:07:37 +02:00
..
enet enet: Update to 1.3.18 2024-05-14 12:55:21 +02:00
patches enet: Sync with upstream commit c44b7d0 2024-04-05 10:12:29 +02:00
LICENSE enet: Update to 1.3.18 2024-05-14 12:55:21 +02:00
callbacks.c
compress.c
godot.cpp [ENet] Better handle disconnected peers in DTLS server 2024-08-02 16:07:37 +02:00
host.c
list.c
packet.c
peer.c
protocol.c enet: Sync with upstream commit c44b7d0 2024-04-05 10:12:29 +02:00