godot/platform/web
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
..
api Web Editor: Fix callable binding for Download Zip menu item 2023-01-20 12:08:00 +01:00
export [Net] Remove StreamPeerTLS.blocking_handshake option. 2023-01-28 11:08:02 +01:00
js Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js
.eslintrc.libs.js
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
audio_driver_web.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
audio_driver_web.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_web.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_web.h Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
dom_keys.inc Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
godot_js.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_webgl2.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
javascript_bridge_singleton.cpp Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync 2023-01-09 21:18:47 +01:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
os_web.cpp [Web] User FS (user://) now correctly uses project name. 2023-01-18 09:12:21 +01:00
os_web.h Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync 2023-01-09 21:18:47 +01:00
package-lock.json Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-09 13:40:10 +00:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.