godot/modules/gdscript/tests/scripts/analyzer/features/null_initializer.gd

37 lines
673 B
GDScript

func check(input: int) -> bool:
return input == 1
var recur = null
var prop = null
func check_arg(arg = null) -> void:
if arg != null:
@warning_ignore("unsafe_call_argument")
print(check(arg))
func check_recur() -> void:
if recur != null:
@warning_ignore("unsafe_call_argument")
print(check(recur))
else:
recur = 1
check_recur()
func test() -> void:
check_arg(1)
check_recur()
if prop == null:
set('prop', 1)
@warning_ignore("unsafe_call_argument")
print(check(prop))
set('prop', null)
var loop = null
while loop != 2:
if loop != null:
@warning_ignore("unsafe_call_argument")
print(check(loop))
loop = 1 if loop == null else 2