godot/scene
Zatherz 72d2248276 Don't terminate search if begin_key doesn't fit
Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
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2d Merge pull request #32992 from KoBeWi/AUTOVECTORZ 2019-10-23 07:42:52 +02:00
3d Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
animation Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Don't terminate search if begin_key doesn't fit 2019-10-24 21:59:02 +02:00
main Fixed crashes when renaming a state in AnimationNodeStateMachineEditor 2019-10-22 16:28:11 +02:00
resources Refactor VideoPlayer and VideoStream 2019-10-24 01:35:47 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00