godot/core/io
Fabio Alessandrelli 206275f3e7 Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
..
SCsub Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
compression.cpp Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
compression.h Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
config_file.cpp make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
config_file.h make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
file_access_buffered.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered_fa.h Fix javascript build after bc2e8d99 2017-11-27 08:17:28 +01:00
file_access_compressed.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
file_access_compressed.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_encrypted.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
file_access_encrypted.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
file_access_network.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
file_access_pack.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.h Extract logging logic 2017-09-25 16:19:21 +07:00
http_client.cpp Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
http_client.h HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
image_loader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.cpp Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
json.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
logger.cpp Return and repair file logging 2017-11-21 16:43:44 +07:00
logger.h Return and repair file logging 2017-11-21 16:43:44 +07:00
marshalls.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
marshalls.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pck_packer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
pck_packer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_format_binary.cpp fix compile issue 2017-12-15 09:04:57 -03:00
resource_format_binary.h -Added new scene conversion to binary on export (disabled by default, please test) 2017-12-15 08:39:26 -03:00
resource_import.cpp fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
resource_import.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
resource_loader.cpp GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
resource_loader.h GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
resource_saver.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_saver.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
stream_peer.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
translation_loader_po.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
translation_loader_po.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
xml_parser.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
xml_parser.h Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
zip_io.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00