72e5f8c31e
Besides the regular option to export GDScript as binary tokens, this also includes a compression option on top of it. The binary format needs to encode some information which generally makes it bigger than the source text. This option reduces that difference by using Zstandard compression on the buffer.
181 lines
6.3 KiB
C++
181 lines
6.3 KiB
C++
/**************************************************************************/
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/* editor_export_preset.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_EXPORT_PRESET_H
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#define EDITOR_EXPORT_PRESET_H
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class EditorExportPlatform;
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#include "core/object/ref_counted.h"
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class EditorExportPreset : public RefCounted {
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GDCLASS(EditorExportPreset, RefCounted);
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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EXPORT_SELECTED_SCENES,
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EXPORT_SELECTED_RESOURCES,
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EXCLUDE_SELECTED_RESOURCES,
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EXPORT_CUSTOMIZED,
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};
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enum FileExportMode {
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MODE_FILE_NOT_CUSTOMIZED,
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MODE_FILE_STRIP,
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MODE_FILE_KEEP,
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MODE_FILE_REMOVE,
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};
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enum ScriptExportMode {
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MODE_SCRIPT_TEXT,
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MODE_SCRIPT_BINARY_TOKENS,
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MODE_SCRIPT_BINARY_TOKENS_COMPRESSED,
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};
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private:
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Ref<EditorExportPlatform> platform;
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ExportFilter export_filter = EXPORT_ALL_RESOURCES;
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String include_filter;
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String exclude_filter;
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String export_path;
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String exporter;
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HashSet<String> selected_files;
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HashMap<String, FileExportMode> customized_files;
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bool runnable = false;
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bool dedicated_server = false;
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friend class EditorExport;
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friend class EditorExportPlatform;
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HashMap<StringName, PropertyInfo> properties;
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HashMap<StringName, Variant> values;
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HashMap<StringName, bool> update_visibility;
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String name;
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String custom_features;
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String enc_in_filters;
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String enc_ex_filters;
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bool enc_pck = false;
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bool enc_directory = false;
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String script_key;
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int script_mode = MODE_SCRIPT_BINARY_TOKENS_COMPRESSED;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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String _get_property_warning(const StringName &p_name) const;
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static void _bind_methods();
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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void update_files();
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Vector<String> get_files_to_export() const;
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Dictionary get_customized_files() const;
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int get_customized_files_count() const;
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void set_customized_files(const Dictionary &p_files);
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void add_export_file(const String &p_path);
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void remove_export_file(const String &p_path);
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bool has_export_file(const String &p_path);
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void set_file_export_mode(const String &p_path, FileExportMode p_mode);
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FileExportMode get_file_export_mode(const String &p_path, FileExportMode p_default = MODE_FILE_NOT_CUSTOMIZED) const;
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void set_name(const String &p_name);
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String get_name() const;
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void set_runnable(bool p_enable);
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bool is_runnable() const;
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void set_dedicated_server(bool p_enable);
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bool is_dedicated_server() const;
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void set_export_filter(ExportFilter p_filter);
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ExportFilter get_export_filter() const;
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void set_include_filter(const String &p_include);
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String get_include_filter() const;
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void set_exclude_filter(const String &p_exclude);
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String get_exclude_filter() const;
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void set_custom_features(const String &p_custom_features);
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String get_custom_features() const;
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void set_export_path(const String &p_path);
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String get_export_path() const;
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void set_enc_in_filter(const String &p_filter);
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String get_enc_in_filter() const;
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void set_enc_ex_filter(const String &p_filter);
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String get_enc_ex_filter() const;
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void set_enc_pck(bool p_enabled);
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bool get_enc_pck() const;
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void set_enc_directory(bool p_enabled);
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bool get_enc_directory() const;
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void set_script_encryption_key(const String &p_key);
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String get_script_encryption_key() const;
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void set_script_export_mode(int p_mode);
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int get_script_export_mode() const;
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Variant get_or_env(const StringName &p_name, const String &p_env_var, bool *r_valid = nullptr) const;
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// Return the preset's version number, or fall back to the
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// `application/config/version` project setting if set to an empty string.
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// If `p_windows_version` is `true`, formats the returned version number to
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// be compatible with Windows executable metadata (which requires a
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// 4-component format).
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String get_version(const StringName &p_name, bool p_windows_version = false) const;
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const HashMap<StringName, PropertyInfo> &get_properties() const { return properties; }
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const HashMap<StringName, Variant> &get_values() const { return values; }
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EditorExportPreset();
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};
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#endif // EDITOR_EXPORT_PRESET_H
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