godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
2019-01-07 12:30:35 +01:00

40 lines
879 B
C++

#ifndef B3_CONFIG_H
#define B3_CONFIG_H
struct b3Config
{
int m_maxConvexBodies;
int m_maxConvexShapes;
int m_maxBroadphasePairs;
int m_maxContactCapacity;
int m_compoundPairCapacity;
int m_maxVerticesPerFace;
int m_maxFacesPerShape;
int m_maxConvexVertices;
int m_maxConvexIndices;
int m_maxConvexUniqueEdges;
int m_maxCompoundChildShapes;
int m_maxTriConvexPairCapacity;
b3Config()
: m_maxConvexBodies(128 * 1024),
m_maxVerticesPerFace(64),
m_maxFacesPerShape(12),
m_maxConvexVertices(8192),
m_maxConvexIndices(81920),
m_maxConvexUniqueEdges(8192),
m_maxCompoundChildShapes(8192),
m_maxTriConvexPairCapacity(256 * 1024)
{
m_maxConvexShapes = m_maxConvexBodies;
m_maxBroadphasePairs = 16 * m_maxConvexBodies;
m_maxContactCapacity = m_maxBroadphasePairs;
m_compoundPairCapacity = 1024 * 1024;
}
};
#endif //B3_CONFIG_H