153 lines
4.8 KiB
C++
153 lines
4.8 KiB
C++
/*************************************************************************/
|
|
/* shader_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SHADER_EDITOR_PLUGIN_H
|
|
#define SHADER_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/code_editor.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/gui/menu_button.h"
|
|
#include "scene/gui/panel_container.h"
|
|
#include "scene/gui/tab_container.h"
|
|
#include "scene/gui/text_edit.h"
|
|
#include "scene/main/timer.h"
|
|
#include "scene/resources/shader.h"
|
|
#include "servers/visual/shader_language.h"
|
|
|
|
class ShaderTextEditor : public CodeTextEditor {
|
|
|
|
GDCLASS(ShaderTextEditor, CodeTextEditor);
|
|
|
|
Ref<Shader> shader;
|
|
|
|
void _check_shader_mode();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _load_theme_settings();
|
|
|
|
virtual void _code_complete_script(const String &p_code, List<String> *r_options);
|
|
|
|
public:
|
|
virtual void _validate_script();
|
|
|
|
Ref<Shader> get_edited_shader() const;
|
|
void set_edited_shader(const Ref<Shader> &p_shader);
|
|
ShaderTextEditor();
|
|
};
|
|
|
|
class ShaderEditor : public PanelContainer {
|
|
|
|
GDCLASS(ShaderEditor, PanelContainer);
|
|
|
|
enum {
|
|
|
|
EDIT_UNDO,
|
|
EDIT_REDO,
|
|
EDIT_CUT,
|
|
EDIT_COPY,
|
|
EDIT_PASTE,
|
|
EDIT_SELECT_ALL,
|
|
EDIT_MOVE_LINE_UP,
|
|
EDIT_MOVE_LINE_DOWN,
|
|
EDIT_INDENT_LEFT,
|
|
EDIT_INDENT_RIGHT,
|
|
EDIT_DELETE_LINE,
|
|
EDIT_CLONE_DOWN,
|
|
EDIT_TOGGLE_COMMENT,
|
|
EDIT_COMPLETE,
|
|
SEARCH_FIND,
|
|
SEARCH_FIND_NEXT,
|
|
SEARCH_FIND_PREV,
|
|
SEARCH_REPLACE,
|
|
SEARCH_GOTO_LINE,
|
|
|
|
};
|
|
|
|
MenuButton *edit_menu;
|
|
MenuButton *search_menu;
|
|
MenuButton *settings_menu;
|
|
PopupMenu *context_menu;
|
|
uint64_t idle;
|
|
|
|
GotoLineDialog *goto_line_dialog;
|
|
ConfirmationDialog *erase_tab_confirm;
|
|
|
|
ShaderTextEditor *shader_editor;
|
|
|
|
void _menu_option(int p_option);
|
|
void _params_changed();
|
|
mutable Ref<Shader> shader;
|
|
|
|
void _editor_settings_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
void _make_context_menu(bool p_selection);
|
|
void _text_edit_gui_input(const Ref<InputEvent> &ev);
|
|
|
|
public:
|
|
void apply_shaders();
|
|
|
|
void ensure_select_current();
|
|
void edit(const Ref<Shader> &p_shader);
|
|
|
|
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
|
|
void save_external_data();
|
|
|
|
ShaderEditor(EditorNode *p_node);
|
|
};
|
|
|
|
class ShaderEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(ShaderEditorPlugin, EditorPlugin);
|
|
|
|
bool _2d;
|
|
ShaderEditor *shader_editor;
|
|
EditorNode *editor;
|
|
Button *button;
|
|
|
|
public:
|
|
virtual String get_name() const { return "Shader"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_object);
|
|
virtual bool handles(Object *p_object) const;
|
|
virtual void make_visible(bool p_visible);
|
|
virtual void selected_notify();
|
|
|
|
virtual void save_external_data();
|
|
virtual void apply_changes();
|
|
|
|
ShaderEditorPlugin(EditorNode *p_node);
|
|
~ShaderEditorPlugin();
|
|
};
|
|
|
|
#endif
|