godot/scene
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
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2d Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
3d Merge pull request #16359 from Noshyaar/convert 2018-05-03 21:24:03 +02:00
animation Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #18397 from KidRigger/working_te 2018-05-04 11:19:09 +02:00
main Merge pull request #18514 from neikeq/api-hash-fixes 2018-05-03 14:36:32 +02:00
resources Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives 2018-05-04 15:19:30 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00