godot/scene
Ryan Hitchman 734b9d2379 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879
2023-09-18 18:50:36 -06:00
..
2d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
3d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
animation Fix various typos with codespell 2023-09-18 09:53:39 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81354 from MJacred/textedit_pixel_pos_fix 2023-09-18 10:37:59 +02:00
main Merge pull request #81669 from kleonc/gui-tooltip-transparent-background 2023-09-15 19:48:37 +02:00
resources Fix Curve3D baking up vectors for nontrivial curves. 2023-09-18 18:50:36 -06:00
theme [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00