godot/platform/ios
Rémi Verschelde 5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
..
api
export Remove unnecessary string replacement 2022-08-05 18:15:57 -05:00
SCsub
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
display_server_ios.mm Only define `keep_screen_on` project setting once 2022-08-06 22:10:24 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view.h
godot_view.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm
keyboard_input_view.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
keyboard_input_view.mm Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
logo.png
main.m
os_ios.h Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
os_ios.mm Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
platform_config.h
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm
vulkan_context_ios.h
vulkan_context_ios.mm