godot/thirdparty/directx_headers/include/directx
bruvzg f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
2024-02-19 15:08:04 +02:00
..
D3D12TokenizedProgramFormat.hpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3d12.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3d12compatibility.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3d12sdklayers.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3d12shader.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3d12video.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dcommon.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_barriers.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_check_feature_support.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_core.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_default.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_pipeline_state_stream.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_property_format_table.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_render_pass.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_resource_helpers.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
d3dx12_root_signature.h [Windows] Make D3D12 loading dynamic to support pre Windows 10 versions. 2024-02-19 15:08:04 +02:00
d3dx12_state_object.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
dxcore.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
dxcore_interface.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
dxgicommon.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
dxgiformat.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00