godot/drivers/gles3/storage
Hugo Locurcio 09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
config.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
light_storage.cpp Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
light_storage.h Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
material_storage.cpp Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +02:00
material_storage.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
mesh_storage.cpp Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
texture_storage.h Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
utilities.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00