godot/modules/gdscript/tests
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
..
scripts Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
gdscript_test_runner.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
gdscript_test_runner.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_test_runner_suite.h Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
test_gdscript.cpp Extend test_compiler to also disassemble inner classes 2022-06-12 16:30:04 -04:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

README.md

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.