godot/scene/3d
Rémi Verschelde d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
area_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_stream_player_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
camera_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
camera_3d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_3d.cpp Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_object_3d.h Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_polygon_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_polygon_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 2022-08-30 22:08:38 +02:00
cpu_particles_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
decal.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
decal.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
gpu_particles_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
gpu_particles_collision_3d.h Add a Bake Mask property to GPUParticlesCollisionSDF3D 2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
joint_3d.h Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
label_3d.cpp Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
label_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
light_3d.h Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
lightmap_gi.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_gi.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
marker_3d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_3d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Rename Navigation's `neighbor_dist` to `neightbor_distance` 2022-08-13 12:40:55 +02:00
navigation_agent_3d.h Rename Navigation's `neighbor_dist` to `neightbor_distance` 2022-08-13 12:40:55 +02:00
navigation_obstacle_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
navigation_obstacle_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_3d.cpp Fix NavigationRegion3D debug mesh rendering twice in Editor 2022-08-09 11:12:03 +02:00
navigation_region_3d.h Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
node_3d.cpp Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
node_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
occluder_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
path_3d.cpp Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 2022-08-30 22:08:38 +02:00
path_3d.h Rename PathFollow's `offset`s to `progress` & `progress_ratio` 2022-08-24 01:56:03 +02:00
physics_body_3d.cpp Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
physics_body_3d.h Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
ray_cast_3d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shape_cast_3d.cpp Add meter suffix to ShapeCast3D margin property 2022-07-31 12:36:15 +02:00
shape_cast_3d.h Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
skeleton_3d.cpp Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
skeleton_3d.h Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
skeleton_ik_3d.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
soft_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
sprite_3d.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
vehicle_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
vehicle_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
visual_instance_3d.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
voxel_gi.cpp Clamp VoxelGI extents to reasonable values to avoid breaking baking 2022-07-05 18:32:44 +02:00
voxel_gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
voxelizer.cpp Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
voxelizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
world_environment.cpp Make `{call,set,notify}_group()` immediate by default 2022-05-05 16:59:37 +02:00
world_environment.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xr_nodes.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
xr_nodes.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00