b4d0a09f15
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs.
109 lines
4.8 KiB
C++
109 lines
4.8 KiB
C++
/**************************************************************************/
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/* gdscript_test_runner_suite.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
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#define GDSCRIPT_TEST_RUNNER_SUITE_H
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#include "gdscript_test_runner.h"
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#include "tests/test_macros.h"
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namespace GDScriptTests {
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TEST_SUITE("[Modules][GDScript]") {
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TEST_CASE("Script compilation and runtime") {
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bool print_filenames = OS::get_singleton()->get_cmdline_args().find("--print-filenames") != nullptr;
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bool use_binary_tokens = OS::get_singleton()->get_cmdline_args().find("--use-binary-tokens") != nullptr;
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GDScriptTestRunner runner("modules/gdscript/tests/scripts", true, print_filenames, use_binary_tokens);
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int fail_count = runner.run_tests();
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INFO("Make sure `*.out` files have expected results.");
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REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
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}
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}
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TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
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Ref<GDScript> gdscript = memnew(GDScript);
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gdscript->set_source_code(R"(
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extends RefCounted
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func _init():
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set_meta("result", 42)
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)");
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// A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`).
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// Silence it.
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ERR_PRINT_OFF;
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const Error error = gdscript->reload();
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ERR_PRINT_ON;
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CHECK_MESSAGE(error == OK, "The script should parse successfully.");
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// Run the script by assigning it to a reference-counted object.
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Ref<RefCounted> ref_counted = memnew(RefCounted);
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ref_counted->set_script(gdscript);
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CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
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}
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TEST_CASE("[Modules][GDScript] Validate built-in API") {
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GDScriptLanguage *lang = GDScriptLanguage::get_singleton();
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// Validate methods.
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List<MethodInfo> builtin_methods;
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lang->get_public_functions(&builtin_methods);
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SUBCASE("[Modules][GDScript] Validate built-in methods") {
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for (const MethodInfo &mi : builtin_methods) {
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for (int j = 0; j < mi.arguments.size(); j++) {
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PropertyInfo arg = mi.arguments[j];
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TEST_COND((arg.name.is_empty() || arg.name.begins_with("_unnamed_arg")),
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vformat("Unnamed argument in position %d of built-in method '%s'.", j, mi.name));
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}
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}
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}
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// Validate annotations.
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List<MethodInfo> builtin_annotations;
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lang->get_public_annotations(&builtin_annotations);
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SUBCASE("[Modules][GDScript] Validate built-in annotations") {
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for (const MethodInfo &ai : builtin_annotations) {
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for (int j = 0; j < ai.arguments.size(); j++) {
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PropertyInfo arg = ai.arguments[j];
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TEST_COND((arg.name.is_empty() || arg.name.begins_with("_unnamed_arg")),
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vformat("Unnamed argument in position %d of built-in annotation '%s'.", j, ai.name));
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}
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}
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}
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}
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} // namespace GDScriptTests
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#endif // GDSCRIPT_TEST_RUNNER_SUITE_H
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