.. |
SCsub
|
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
|
2021-03-18 12:59:47 +11:00 |
blit.glsl
|
Implementing blit shader with versions
|
2021-05-12 22:52:28 +10:00 |
blur_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
blur_raster_inc.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
bokeh_dof.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas.glsl
|
Fixes Mesh2D drawn without modulation
|
2021-06-23 17:38:31 +02:00 |
canvas_occlusion.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
|
Support for 2D particles to collide against SDF
|
2021-05-23 16:43:36 -03:00 |
canvas_uniforms_inc.glsl
|
Fixes missng 2D engine bits
|
2021-05-11 11:21:36 -03:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_store.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_downsampler.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_roughness.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
decal_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
gi.glsl
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
giprobe_write.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
light_data_inc.glsl
|
Assorted fixes to UV unwrapping and GPU lightmapper
|
2021-05-03 18:10:34 +02:00 |
luminance_reduce.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
luminance_reduce_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
particles.glsl
|
Support for 2D particles to collide against SDF
|
2021-05-23 16:43:36 -03:00 |
particles_copy.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
resolve.glsl
|
Fix Subsurface Scattering
|
2021-07-05 17:17:45 -03:00 |
roughness_limiter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
scene_forward_aa_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
scene_forward_clustered.glsl
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
scene_forward_clustered_inc.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
scene_forward_gi_inc.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
scene_forward_mobile.glsl
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
scene_forward_mobile_inc.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
screen_space_reflection.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
|
Fix SSR
|
2021-07-03 23:32:34 -03:00 |
sdfgi_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_debug_probes.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_direct_light.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
sdfgi_integrate.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
sdfgi_preprocess.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
skeleton.glsl
|
Fixes missng 2D engine bits
|
2021-05-11 11:21:36 -03:00 |
sky.glsl
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
sort.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
tonemap.glsl
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
volumetric_fog.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
voxel_gi.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
voxel_gi_debug.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
voxel_gi_sdf.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |