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These are the entitlements we define for official macOS editor builds since
Godot 3.3.
Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
--options=runtime --entitlements editor.entitlements \
-s <your key> -v osx_template.app
```
(cherry picked from commit
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docker | ||
document_icons | ||
html | ||
ios_xcode | ||
linux | ||
osx | ||
osx_template.app/Contents | ||
osx_tools.app/Contents | ||
shell | ||
uwp_template | ||
windows | ||
project_icon.svg |