348 lines
12 KiB
C++
348 lines
12 KiB
C++
/*************************************************************************/
|
|
/* export.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "export.h"
|
|
#include "editor/editor_export.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
#include "global_config.h"
|
|
#include "io/marshalls.h"
|
|
#include "io/resource_saver.h"
|
|
#include "io/zip_io.h"
|
|
#include "os/file_access.h"
|
|
#include "os/os.h"
|
|
#include "platform/osx/logo.gen.h"
|
|
#include "string.h"
|
|
#include "version.h"
|
|
|
|
#include <sys/stat.h>
|
|
|
|
class EditorExportPlatformIOS : public EditorExportPlatform {
|
|
|
|
GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
|
|
|
|
int version_code;
|
|
|
|
Ref<ImageTexture> logo;
|
|
|
|
void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary);
|
|
|
|
protected:
|
|
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
|
|
virtual void get_export_options(List<ExportOption> *r_options);
|
|
|
|
public:
|
|
virtual String get_name() const { return "iOS"; }
|
|
virtual Ref<Texture> get_logo() const { return logo; }
|
|
|
|
virtual String get_binary_extension() const { return "xcodeproj"; }
|
|
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
|
|
|
|
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
|
|
|
|
EditorExportPlatformIOS();
|
|
~EditorExportPlatformIOS();
|
|
};
|
|
|
|
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
|
|
|
// what does this need to do?
|
|
}
|
|
|
|
void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
|
|
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
|
|
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
|
|
// r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotiosgame"));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
|
|
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 1));
|
|
|
|
/* probably need some more info */
|
|
}
|
|
|
|
void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary) {
|
|
|
|
String str;
|
|
String strnew;
|
|
str.parse_utf8((const char *)pfile.ptr(), pfile.size());
|
|
Vector<String> lines = str.split("\n");
|
|
for (int i = 0; i < lines.size(); i++) {
|
|
if (lines[i].find("$binary") != -1) {
|
|
strnew += lines[i].replace("$binary", p_binary) + "\n";
|
|
} else if (lines[i].find("$name") != -1) {
|
|
strnew += lines[i].replace("$name", p_name) + "\n";
|
|
} else if (lines[i].find("$info") != -1) {
|
|
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
|
|
} else if (lines[i].find("$identifier") != -1) {
|
|
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
|
|
} else if (lines[i].find("$short_version") != -1) {
|
|
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
|
|
} else if (lines[i].find("$version") != -1) {
|
|
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
|
|
} else if (lines[i].find("$signature") != -1) {
|
|
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
|
|
} else if (lines[i].find("$copyright") != -1) {
|
|
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
|
|
} else {
|
|
strnew += lines[i] + "\n";
|
|
}
|
|
}
|
|
|
|
// !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
|
|
// should apply the same fix in our OSX export.
|
|
CharString cs = strnew.utf8();
|
|
pfile.resize(cs.size() - 1);
|
|
for (int i = 0; i < cs.size() - 1; i++) {
|
|
pfile[i] = cs[i];
|
|
}
|
|
}
|
|
|
|
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
|
|
String src_pkg_name;
|
|
String dest_dir = p_path.get_base_dir() + "/";
|
|
String binary_name = p_path.get_file().get_basename();
|
|
|
|
EditorProgress ep("export", "Exporting for iOS", 3);
|
|
|
|
if (p_debug)
|
|
src_pkg_name = p_preset->get("custom_package/debug");
|
|
else
|
|
src_pkg_name = p_preset->get("custom_package/release");
|
|
|
|
if (src_pkg_name == "") {
|
|
String err;
|
|
src_pkg_name = find_export_template("iphone.zip", &err);
|
|
if (src_pkg_name == "") {
|
|
EditorNode::add_io_error(err);
|
|
return ERR_FILE_NOT_FOUND;
|
|
}
|
|
}
|
|
|
|
FileAccess *src_f = NULL;
|
|
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
|
|
|
|
ep.step("Creating app", 0);
|
|
|
|
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
|
|
if (!src_pkg_zip) {
|
|
|
|
EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
|
|
return ERR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
|
|
int ret = unzGoToFirstFile(src_pkg_zip);
|
|
|
|
String binary_to_use = "godot.iphone." + String(p_debug ? "debug" : "release") + ".";
|
|
int bits_mode = p_preset->get("application/bits_mode");
|
|
binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "arm64" : "armv7");
|
|
|
|
print_line("binary: " + binary_to_use);
|
|
String pkg_name;
|
|
if (p_preset->get("application/name") != "")
|
|
pkg_name = p_preset->get("application/name"); // app_name
|
|
else if (String(GlobalConfig::get_singleton()->get("application/name")) != "")
|
|
pkg_name = String(GlobalConfig::get_singleton()->get("application/name"));
|
|
else
|
|
pkg_name = "Unnamed";
|
|
|
|
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
|
|
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
|
|
|
|
/* Now process our template */
|
|
bool found_binary = false;
|
|
int total_size = 0;
|
|
|
|
while (ret == UNZ_OK) {
|
|
bool is_execute = false;
|
|
|
|
//get filename
|
|
unz_file_info info;
|
|
char fname[16384];
|
|
ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
|
|
|
|
String file = fname;
|
|
|
|
print_line("READ: " + file);
|
|
Vector<uint8_t> data;
|
|
data.resize(info.uncompressed_size);
|
|
|
|
//read
|
|
unzOpenCurrentFile(src_pkg_zip);
|
|
unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
|
|
unzCloseCurrentFile(src_pkg_zip);
|
|
|
|
//write
|
|
|
|
file = file.replace_first("iphone/", "");
|
|
|
|
if (file == "godot_ios.xcodeproj/project.pbxproj") {
|
|
print_line("parse pbxproj");
|
|
_fix_config_file(p_preset, data, pkg_name, binary_name);
|
|
} else if (file == "godot_ios/godot_ios-Info.plist") {
|
|
print_line("parse plist");
|
|
_fix_config_file(p_preset, data, pkg_name, binary_name);
|
|
} else if (file.begins_with("godot.iphone")) {
|
|
if (file != binary_to_use) {
|
|
ret = unzGoToNextFile(src_pkg_zip);
|
|
continue; //ignore!
|
|
}
|
|
found_binary = true;
|
|
is_execute = true;
|
|
file = "godot_ios.iphone";
|
|
}
|
|
|
|
///@TODO need to parse logo files
|
|
|
|
if (data.size() > 0) {
|
|
file = file.replace("godot_ios", binary_name);
|
|
|
|
print_line("ADDING: " + file + " size: " + itos(data.size()));
|
|
total_size += data.size();
|
|
|
|
/* write it into our folder structure */
|
|
file = dest_dir + file;
|
|
|
|
/* make sure this folder exists */
|
|
String dir_name = file.get_base_dir();
|
|
if (!tmp_app_path->dir_exists(dir_name)) {
|
|
print_line("Creating " + dir_name);
|
|
Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
|
|
if (dir_err) {
|
|
ERR_PRINTS("Can't create '" + dir_name + "'.");
|
|
unzClose(src_pkg_zip);
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
|
|
/* write the file */
|
|
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
|
|
if (!f) {
|
|
ERR_PRINTS("Can't write '" + file + "'.");
|
|
unzClose(src_pkg_zip);
|
|
return ERR_CANT_CREATE;
|
|
};
|
|
f->store_buffer(data.ptr(), data.size());
|
|
f->close();
|
|
memdelete(f);
|
|
|
|
#ifdef OSX_ENABLED
|
|
if (is_execute) {
|
|
// we need execute rights on this file
|
|
chmod(file.utf8().get_data(), 0755);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ret = unzGoToNextFile(src_pkg_zip);
|
|
}
|
|
|
|
/* we're done with our source zip */
|
|
unzClose(src_pkg_zip);
|
|
|
|
if (!found_binary) {
|
|
ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
|
|
unzClose(src_pkg_zip);
|
|
return ERR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
ep.step("Making PKG", 1);
|
|
|
|
String pack_path = dest_dir + binary_name + ".pck";
|
|
Error err = save_pack(p_preset, pack_path);
|
|
|
|
if (err) {
|
|
return err;
|
|
}
|
|
|
|
#ifdef OSX_ENABLED
|
|
/* and open up xcode with our new project.... */
|
|
List<String> args;
|
|
args.push_back(p_path);
|
|
err = OS::get_singleton()->execute("/usr/bin/open", args, false);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
#endif
|
|
|
|
return OK;
|
|
}
|
|
|
|
bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
|
|
|
bool valid = true;
|
|
String err;
|
|
|
|
if (!exists_export_template("iphone.zip", &err)) {
|
|
valid = false;
|
|
}
|
|
|
|
if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
|
|
valid = false;
|
|
err += "Custom debug package not found.\n";
|
|
}
|
|
|
|
if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
|
|
valid = false;
|
|
err += "Custom release package not found.\n";
|
|
}
|
|
|
|
if (!err.empty())
|
|
r_error = err;
|
|
|
|
return valid;
|
|
}
|
|
|
|
EditorExportPlatformIOS::EditorExportPlatformIOS() {
|
|
|
|
///@TODO need to create the correct logo
|
|
// Ref<Image> img = memnew(Image(_iphone_logo));
|
|
Ref<Image> img = memnew(Image(_osx_logo));
|
|
logo.instance();
|
|
logo->create_from_image(img);
|
|
}
|
|
|
|
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
|
|
}
|
|
|
|
void register_iphone_exporter() {
|
|
|
|
Ref<EditorExportPlatformIOS> platform;
|
|
platform.instance();
|
|
|
|
EditorExport::get_singleton()->add_export_platform(platform);
|
|
}
|