godot/modules/enet
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
doc_classes doc: Remove hardcoded default values from descriptions 2019-06-30 13:58:07 +02:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
networked_multiplayer_enet.cpp Add default values to the editor help, docs, and generated RST 2019-06-27 18:29:35 +03:00
networked_multiplayer_enet.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00