godot/platform/x11
Guilherme Felipe c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
..
export Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00
context_gl_x11.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
context_gl_x11.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_x11.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Merge pull request #24086 from RandomShaper/bundle-pck-to-executable 2019-07-05 10:28:29 +02:00
detect_prime.cpp Linux: Check return values of posix read/write 2019-06-19 11:57:38 +02:00
detect_prime.h Properly detect when to use DRI_PRIME 2019-01-28 16:21:07 +00:00
godot_x11.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
joypad_linux.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
joypad_linux.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
key_mapping_x11.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
key_mapping_x11.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_x11.cpp Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
os_x11.h Fix cursor blinking in integrated GPUs 2019-07-09 19:38:25 -03:00
pck_embed.ld Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_x11_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_x11.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
power_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00