119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* gibberish_stream.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GIBBERISH_STREAM_H
|
|
#define GIBBERISH_STREAM_H
|
|
|
|
//TODO: This class needs to be adapted to the new AudioStream API,
|
|
// or dropped if nobody cares about fixing it :) (GH-3307)
|
|
|
|
#if 0
|
|
#include "scene/resources/audio_stream.h"
|
|
#include "scene/resources/sample_library.h"
|
|
class AudioStreamGibberish : public AudioStream {
|
|
|
|
OBJ_TYPE( AudioStreamGibberish, AudioStream );
|
|
|
|
enum {
|
|
|
|
FP_BITS = 12,
|
|
FP_LEN = (1<<12),
|
|
};
|
|
bool active;
|
|
bool paused;
|
|
|
|
float xfade_time;
|
|
float pitch_scale;
|
|
float pitch_random_scale;
|
|
Vector<Ref<Sample> > _samples;
|
|
Vector<int> _rand_pool;
|
|
int rand_idx;
|
|
_FORCE_INLINE_ int randomize();
|
|
|
|
struct Playback {
|
|
|
|
int idx;
|
|
uint64_t fp_pos;
|
|
float scale;
|
|
};
|
|
|
|
Playback playback[2];
|
|
int active_voices;
|
|
|
|
Ref<SampleLibrary> phonemes;
|
|
protected:
|
|
|
|
virtual int get_channel_count() const;
|
|
virtual bool mix(int32_t *p_buffer, int p_frames);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void set_phonemes(const Ref<SampleLibrary>& p_phonemes);
|
|
Ref<SampleLibrary> get_phonemes() const;
|
|
|
|
virtual void play();
|
|
virtual void stop();
|
|
virtual bool is_playing() const;
|
|
|
|
virtual void set_paused(bool p_paused);
|
|
virtual bool is_paused(bool p_paused) const;
|
|
|
|
virtual void set_loop(bool p_enable);
|
|
virtual bool has_loop() const;
|
|
|
|
virtual float get_length() const;
|
|
|
|
virtual String get_stream_name() const;
|
|
|
|
virtual int get_loop_count() const;
|
|
|
|
virtual float get_pos() const;
|
|
virtual void seek_pos(float p_time);
|
|
|
|
virtual UpdateMode get_update_mode() const;
|
|
virtual void update();
|
|
|
|
void set_xfade_time(float p_xfade);
|
|
float get_xfade_time() const;
|
|
|
|
void set_pitch_scale(float p_scale);
|
|
float get_pitch_scale() const;
|
|
|
|
void set_pitch_random_scale(float p_random_scale);
|
|
float get_pitch_random_scale() const;
|
|
|
|
AudioStreamGibberish();
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif // GIBBERISH_STREAM_H
|