godot/scene
jfons 73e62dffb9 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
..
2d Merge pull request #42713 from madmiraal/fix-42614 2021-01-15 13:00:23 +01:00
3d Cache world in VisibilityNotifier3D to avoid crash 2021-01-27 21:02:33 +01:00
animation Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds 2021-01-02 11:01:13 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui Fix unintended SpinBox mouse capture 2021-01-26 21:17:31 -05:00
main Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
resources 3D editor grid improvements 2021-02-01 22:19:54 +01:00
register_scene_types.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00