godot/core/debugger
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
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SCsub
debugger_marshalls.cpp
debugger_marshalls.h
engine_debugger.cpp
engine_debugger.h
engine_profiler.cpp
engine_profiler.h
local_debugger.cpp Remove SceneTree dependency from LocalDebugger 2022-06-29 19:49:27 -06:00
local_debugger.h
remote_debugger.cpp Fixing Print_rich which only displays correctly in terminal 2022-07-01 04:34:19 +09:00
remote_debugger.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
remote_debugger_peer.cpp
remote_debugger_peer.h
script_debugger.cpp
script_debugger.h