godot/drivers/gles3/shaders/SCsub
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00

23 lines
737 B
Python

#!/usr/bin/env python
Import('env')
if 'GLES3_GLSL' in env['BUILDERS']:
env.GLES3_GLSL('copy.glsl');
env.GLES3_GLSL('resolve.glsl');
env.GLES3_GLSL('canvas.glsl');
env.GLES3_GLSL('canvas_shadow.glsl');
env.GLES3_GLSL('scene.glsl');
env.GLES3_GLSL('cubemap_filter.glsl');
env.GLES3_GLSL('cube_to_dp.glsl');
env.GLES3_GLSL('blend_shape.glsl');
env.GLES3_GLSL('screen_space_reflection.glsl');
env.GLES3_GLSL('effect_blur.glsl');
env.GLES3_GLSL('subsurf_scattering.glsl');
env.GLES3_GLSL('ssao.glsl');
env.GLES3_GLSL('ssao_minify.glsl');
env.GLES3_GLSL('ssao_blur.glsl');
env.GLES3_GLSL('exposure.glsl');
env.GLES3_GLSL('tonemap.glsl');
env.GLES3_GLSL('particles.glsl');