746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/*************************************************************************/
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/* dynamic_font_import_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
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#define DYNAMIC_FONT_IMPORT_SETTINGS_H
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#include "editor/import/resource_importer_dynamic_font.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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class DynamicFontImportSettingsData;
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class EditorFileDialog;
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class EditorInspector;
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class EditorLocaleDialog;
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class DynamicFontImportSettings : public ConfirmationDialog {
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GDCLASS(DynamicFontImportSettings, ConfirmationDialog)
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friend class DynamicFontImportSettingsData;
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enum ItemButton {
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BUTTON_ADD_VAR,
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BUTTON_REMOVE_VAR,
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};
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static DynamicFontImportSettings *singleton;
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String base_path;
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Ref<DynamicFontImportSettingsData> import_settings_data;
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List<ResourceImporter::ImportOption> options_variations;
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List<ResourceImporter::ImportOption> options_general;
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EditorLocaleDialog *locale_select = nullptr;
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Vector<String> script_codes;
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// Root layout
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Label *label_warn = nullptr;
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TabContainer *main_pages = nullptr;
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// Page 1 layout: Rendering Options
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Label *page1_description = nullptr;
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Label *font_preview_label = nullptr;
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EditorInspector *inspector_general = nullptr;
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void _main_prop_changed(const String &p_edited_property);
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// Page 2 layout: Configurations
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Label *page2_description = nullptr;
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Label *label_vars = nullptr;
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Button *add_var = nullptr;
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Tree *vars_list = nullptr;
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TreeItem *vars_list_root = nullptr;
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EditorInspector *inspector_vars = nullptr;
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void _variation_add();
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void _variation_selected();
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void _variation_remove(Object *p_item, int p_column, int p_id);
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void _variation_changed(const String &p_edited_property);
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void _variations_validate();
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// Page 3 layout: Text to select glyphs
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Label *page3_description = nullptr;
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Label *label_glyphs = nullptr;
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TextEdit *text_edit = nullptr;
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LineEdit *ftr_edit = nullptr;
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LineEdit *lang_edit = nullptr;
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void _change_text_opts();
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void _glyph_text_selected();
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void _glyph_clear();
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// Page 4 layout: Character map
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Label *page4_description = nullptr;
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Tree *glyph_table = nullptr;
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Tree *glyph_tree = nullptr;
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TreeItem *glyph_root = nullptr;
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void _glyph_selected();
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void _range_edited();
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void _range_selected();
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void _edit_range(int32_t p_start, int32_t p_end);
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bool _char_update(int32_t p_char);
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void _range_update(int32_t p_start, int32_t p_end);
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// Page 5 layout: Metadata override
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Label *page5_description = nullptr;
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Button *add_lang = nullptr;
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Button *add_script = nullptr;
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Button *add_ot = nullptr;
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PopupMenu *menu_scripts = nullptr;
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PopupMenu *menu_ot = nullptr;
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PopupMenu *menu_ot_ss = nullptr;
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PopupMenu *menu_ot_cv = nullptr;
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PopupMenu *menu_ot_cu = nullptr;
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Tree *lang_list = nullptr;
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TreeItem *lang_list_root = nullptr;
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Label *label_langs = nullptr;
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Tree *script_list = nullptr;
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TreeItem *script_list_root = nullptr;
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Label *label_script = nullptr;
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Tree *ot_list = nullptr;
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TreeItem *ot_list_root = nullptr;
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Label *label_ot = nullptr;
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void _lang_add();
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void _lang_add_item(const String &p_locale);
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void _lang_remove(Object *p_item, int p_column, int p_id);
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void _script_add();
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void _script_add_item(int p_option);
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void _script_remove(Object *p_item, int p_column, int p_id);
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void _ot_add();
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void _ot_add_item(int p_option);
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void _ot_remove(Object *p_item, int p_column, int p_id);
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// Common
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void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name);
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Ref<Font> font_preview;
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Ref<Font> font_main;
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RBSet<char32_t> selected_chars;
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RBSet<int32_t> selected_glyphs;
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void _re_import();
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String _pad_zeros(const String &p_hex) const;
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protected:
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void _notification(int p_what);
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public:
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void open_settings(const String &p_path);
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static DynamicFontImportSettings *get_singleton();
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DynamicFontImportSettings();
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};
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#endif // DYNAMIC_FONT_IMPORT_SETTINGS_H
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