34 lines
1.9 KiB
XML
34 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
A CSG Torus shape.
|
|
</brief_description>
|
|
<description>
|
|
This node allows you to create a torus for use with the CSG system.
|
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
|
|
The inner radius of the torus.
|
|
</member>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The material used to render the torus.
|
|
</member>
|
|
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
|
|
The outer radius of the torus.
|
|
</member>
|
|
<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
|
|
The number of edges each ring of the torus is constructed of.
|
|
</member>
|
|
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
|
|
The number of slices the torus is constructed of.
|
|
</member>
|
|
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
|
|
If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
|
|
</member>
|
|
</members>
|
|
</class>
|