godot/thirdparty/msdfgen/core/Vector2.h

67 lines
2.4 KiB
C++

#pragma once
#include <cstdlib>
#include <cmath>
namespace msdfgen {
/**
* A 2-dimensional euclidean vector with double precision.
* Implementation based on the Vector2 template from Artery Engine.
* @author Viktor Chlumsky
*/
struct Vector2 {
double x, y;
Vector2(double val = 0);
Vector2(double x, double y);
/// Sets the vector to zero.
void reset();
/// Sets individual elements of the vector.
void set(double x, double y);
/// Returns the vector's length.
double length() const;
/// Returns the angle of the vector in radians (atan2).
double direction() const;
/// Returns the normalized vector - one that has the same direction but unit length.
Vector2 normalize(bool allowZero = false) const;
/// Returns a vector with the same length that is orthogonal to this one.
Vector2 getOrthogonal(bool polarity = true) const;
/// Returns a vector with unit length that is orthogonal to this one.
Vector2 getOrthonormal(bool polarity = true, bool allowZero = false) const;
/// Returns a vector projected along this one.
Vector2 project(const Vector2 &vector, bool positive = false) const;
operator const void *() const;
bool operator!() const;
bool operator==(const Vector2 &other) const;
bool operator!=(const Vector2 &other) const;
Vector2 operator+() const;
Vector2 operator-() const;
Vector2 operator+(const Vector2 &other) const;
Vector2 operator-(const Vector2 &other) const;
Vector2 operator*(const Vector2 &other) const;
Vector2 operator/(const Vector2 &other) const;
Vector2 operator*(double value) const;
Vector2 operator/(double value) const;
Vector2 & operator+=(const Vector2 &other);
Vector2 & operator-=(const Vector2 &other);
Vector2 & operator*=(const Vector2 &other);
Vector2 & operator/=(const Vector2 &other);
Vector2 & operator*=(double value);
Vector2 & operator/=(double value);
/// Dot product of two vectors.
friend double dotProduct(const Vector2 &a, const Vector2 &b);
/// A special version of the cross product for 2D vectors (returns scalar value).
friend double crossProduct(const Vector2 &a, const Vector2 &b);
friend Vector2 operator*(double value, const Vector2 &vector);
friend Vector2 operator/(double value, const Vector2 &vector);
};
/// A vector may also represent a point, which shall be differentiated semantically using the alias Point2.
typedef Vector2 Point2;
}