godot/editor/animation_bezier_editor.cpp
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00

1621 lines
56 KiB
C++

/*************************************************************************/
/* animation_bezier_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/text_line.h"
#include <limits.h>
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h;
h = (h - v_scroll) / v_zoom;
h = (get_size().height / 2) - h;
return h;
}
static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
/* Formula from Wikipedia article on Bezier curves. */
real_t omt = (1.0 - t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
real_t t2 = t * t;
real_t t3 = t2 * t;
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float scale = timeline->get_zoom_scale();
int limit = timeline->get_name_limit();
int right_limit = get_size().width;
//selection may have altered the order of keys
RBMap<float, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
float ofs = animation->track_get_key_time(p_track, i);
if (moving_selection && selection.has(IntPair(p_track, i))) {
ofs += moving_selection_offset.x;
}
key_order[ofs] = i;
}
for (RBMap<float, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
break;
}
int i_n = E->next()->get();
float offset = animation->track_get_key_time(p_track, i);
float height = animation->bezier_track_get_key_value(p_track, i);
Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i) {
out_handle = moving_handle_right;
}
if (moving_selection && selection.has(IntPair(p_track, i))) {
offset += moving_selection_offset.x;
height += moving_selection_offset.y;
}
out_handle += Vector2(offset, height);
float offset_n = animation->track_get_key_time(p_track, i_n);
float height_n = animation->bezier_track_get_key_value(p_track, i_n);
Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i_n) {
in_handle = moving_handle_left;
}
if (moving_selection && selection.has(IntPair(p_track, i_n))) {
offset_n += moving_selection_offset.x;
height_n += moving_selection_offset.y;
}
in_handle += Vector2(offset_n, height_n);
Vector2 start(offset, height);
Vector2 end(offset_n, height_n);
int from_x = (offset - timeline->get_value()) * scale + limit;
int point_start = from_x;
int to_x = (offset_n - timeline->get_value()) * scale + limit;
int point_end = to_x;
if (from_x > right_limit) { //not visible
continue;
}
if (to_x < limit) { //not visible
continue;
}
from_x = MAX(from_x, limit);
to_x = MIN(to_x, right_limit);
Vector<Vector2> lines;
Vector2 prev_pos;
for (int j = from_x; j <= to_x; j++) {
float t = (j - limit) / scale + timeline->get_value();
float h;
if (j == point_end) {
h = end.y; //make sure it always connects
} else if (j == point_start) {
h = start.y; //make sure it always connects
} else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
int iterations = 10;
float low = 0;
float high = 1;
//narrow high and low as much as possible
for (int k = 0; k < iterations; k++) {
float middle = (low + high) / 2;
Vector2 interp = _bezier_interp(middle, start, out_handle, in_handle, end);
if (interp.x < t) {
low = middle;
} else {
high = middle;
}
}
//interpolate the result:
Vector2 low_pos = _bezier_interp(low, start, out_handle, in_handle, end);
Vector2 high_pos = _bezier_interp(high, start, out_handle, in_handle, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
h = low_pos.lerp(high_pos, c).y;
}
h = _bezier_h_to_pixel(h);
Vector2 pos(j, h);
if (j > from_x) {
lines.push_back(prev_pos);
lines.push_back(pos);
}
prev_pos = pos;
}
if (lines.size() >= 2) {
draw_multiline(lines, p_color, Math::round(EDSCALE));
}
}
}
void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
Vector2 from = p_from;
Vector2 to = p_to;
if (from.x == to.x && from.y == to.y) {
return;
}
if (to.x < from.x) {
SWAP(to, from);
}
if (to.x < p_clip_left) {
return;
}
if (from.x > p_clip_right) {
return;
}
if (to.x > p_clip_right) {
float c = (p_clip_right - from.x) / (to.x - from.x);
to = from.lerp(to, c);
}
if (from.x < p_clip_left) {
float c = (p_clip_left - from.x) / (to.x - from.x);
from = from.lerp(to, c);
}
draw_line(from, to, p_color, Math::round(EDSCALE));
}
void AnimationBezierTrackEdit::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
} break;
case NOTIFICATION_ENTER_TREE: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons"));
bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons"));
selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons"));
} break;
case NOTIFICATION_DRAW: {
if (animation.is_null()) {
return;
}
int limit = timeline->get_name_limit();
if (has_focus()) {
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
accent.a *= 0.7;
draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
}
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
int hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
int vsep = get_theme_constant(SNAME("v_separation"), SNAME("ItemList"));
Color linecolor = color;
linecolor.a = 0.2;
draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
int right_limit = get_size().width;
int vofs = vsep;
int margin = 0;
RBMap<int, Color> subtrack_colors;
Color selected_track_color;
subtracks.clear();
subtrack_icons.clear();
RBMap<String, Vector<int>> track_indices;
int track_count = animation->get_track_count();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
continue;
}
String base_path = animation->track_get_path(i);
if (is_filtered) {
if (root && root->has_node(base_path)) {
Node *node = root->get_node(base_path);
if (!node) {
continue; // No node, no filter.
}
if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
continue; // Skip track due to not selected.
}
}
}
int end = base_path.find(":");
if (end != -1) {
base_path = base_path.substr(0, end + 1);
}
Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>();
indices.push_back(i);
track_indices[base_path] = indices;
}
for (const KeyValue<String, Vector<int>> &E : track_indices) {
String base_path = E.key;
Vector<int> tracks = E.value;
// NAMES AND ICON
{
NodePath path = animation->track_get_path(tracks[0]);
Node *node = nullptr;
if (root && root->has_node(path)) {
node = root->get_node(path);
}
String text;
if (node) {
int ofs = 0;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
text = node->get_name();
ofs += hsep;
TextLine text_buf = TextLine(text, font, font_size);
text_buf.set_width(limit - ofs - icon->get_width() - hsep);
int h = MAX(text_buf.get_size().y, icon->get_height());
draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
ofs += icon->get_width();
margin = icon->get_width();
Vector2 string_pos = Point2(ofs, vofs);
string_pos = string_pos.floor();
text_buf.draw(get_canvas_item(), string_pos, color);
vofs += h + vsep;
}
}
Ref<Texture2D> remove = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"));
float remove_hpos = limit - hsep - remove->get_width();
Ref<Texture2D> lock = get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"));
Ref<Texture2D> unlock = get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"));
float lock_hpos = remove_hpos - hsep - lock->get_width();
Ref<Texture2D> visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
Ref<Texture2D> hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
float visibility_hpos = lock_hpos - hsep - visible->get_width();
Ref<Texture2D> solo = get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons"));
float solo_hpos = visibility_hpos - hsep - solo->get_width();
float buttons_width = remove->get_width() + lock->get_width() + visible->get_width() + solo->get_width() + hsep * 3;
for (int i = 0; i < tracks.size(); ++i) {
// RELATED TRACKS TITLES
int current_track = tracks[i];
String path = animation->track_get_path(current_track);
path = path.replace_first(base_path, "");
Color cc = color;
TextLine text_buf = TextLine(path, font, font_size);
text_buf.set_width(limit - margin - buttons_width);
Rect2 rect = Rect2(margin, vofs, solo_hpos - hsep - solo->get_width(), text_buf.get_size().y + vsep);
cc.a *= 0.7;
float h;
if (path.ends_with(":x")) {
h = 0;
} else if (path.ends_with(":y")) {
h = 0.33f;
} else if (path.ends_with(":z")) {
h = 0.66f;
} else {
uint32_t hash = path.hash();
hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
hash = (hash >> 16) ^ hash;
h = (hash % 65535) / 65536.0;
}
if (current_track != selected_track) {
Color track_color;
if (locked_tracks.has(current_track)) {
track_color.set_hsv(h, 0, 0.4);
} else {
track_color.set_hsv(h, 0.2, 0.8);
}
track_color.a = 0.5;
draw_rect(Rect2(0, vofs, margin - hsep, text_buf.get_size().y * 0.8), track_color);
subtrack_colors[current_track] = track_color;
subtracks[current_track] = rect;
} else {
Color ac = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
ac.a = 0.5;
draw_rect(rect, ac);
if (locked_tracks.has(selected_track)) {
selected_track_color.set_hsv(h, 0.0, 0.4);
} else {
selected_track_color.set_hsv(h, 0.8, 0.8);
}
}
Vector2 string_pos = Point2(margin, vofs);
text_buf.draw(get_canvas_item(), string_pos, cc);
float icon_start_height = vofs + rect.size.y / 2;
Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height());
draw_texture(remove, remove_rect.position);
Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height());
if (locked_tracks.has(current_track)) {
draw_texture(lock, lock_rect.position);
} else {
draw_texture(unlock, lock_rect.position);
}
Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height());
if (hidden_tracks.has(current_track)) {
draw_texture(hidden, visible_rect.position);
} else {
draw_texture(visible, visible_rect.position);
}
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
RBMap<int, Rect2> track_icons;
track_icons[REMOVE_ICON] = remove_rect;
track_icons[LOCK_ICON] = lock_rect;
track_icons[VISIBILITY_ICON] = visible_rect;
track_icons[SOLO_ICON] = solo_rect;
subtrack_icons[current_track] = track_icons;
vofs += text_buf.get_size().y + vsep;
}
}
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
{ //guides
float min_left_scale = font->get_height(font_size) + vsep;
float scale = (min_left_scale * 2) * v_zoom;
float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
scale = Math::snapped(scale, step);
while (scale / v_zoom < min_left_scale * 2) {
scale += step;
}
bool first = true;
int prev_iv = 0;
for (int i = font->get_height(font_size); i < get_size().height; i++) {
float ofs = get_size().height / 2 - i;
ofs *= v_zoom;
ofs += v_scroll;
int iv = int(ofs / scale);
if (ofs < 0) {
iv -= 1;
}
if (!first && iv != prev_iv) {
Color lc = linecolor;
lc.a *= 0.5;
draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
Color c = color;
c.a *= 0.5;
draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
}
first = false;
prev_iv = iv;
}
}
{ //draw OTHER curves
float scale = timeline->get_zoom_scale();
Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons"));
for (const KeyValue<int, Color> &E : subtrack_colors) {
if (hidden_tracks.has(E.key)) {
continue;
}
_draw_track(E.key, E.value);
for (int i = 0; i < animation->track_get_key_count(E.key); i++) {
float offset = animation->track_get_key_time(E.key, i);
float value = animation->bezier_track_get_key_value(E.key, i);
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
if (pos.x >= limit && pos.x <= right_limit) {
draw_texture(point, pos - point->get_size() / 2, E.value);
}
}
}
if (track_count > 0 && !hidden_tracks.has(selected_track)) {
//draw edited curve
_draw_track(selected_track, selected_track_color);
}
}
//draw editor handles
{
edit_points.clear();
float scale = timeline->get_zoom_scale();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) {
continue;
}
if (hidden_tracks.has(i) || locked_tracks.has(i)) {
continue;
}
int key_count = animation->track_get_key_count(i);
String path = animation->track_get_path(i);
if (is_filtered) {
if (root && root->has_node(path)) {
Node *node = root->get_node(path);
if (!node) {
continue; // No node, no filter.
}
if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
continue; // Skip track due to not selected.
}
}
}
for (int j = 0; j < key_count; ++j) {
float offset = animation->track_get_key_time(i, j);
float value = animation->bezier_track_get_key_value(i, j);
if (moving_selection && selection.has(IntPair(i, j))) {
offset += moving_selection_offset.x;
value += moving_selection_offset.y;
}
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
in_vec = moving_handle_left;
}
Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
out_vec = moving_handle_right;
}
Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
if (i == selected_track || selection.has(IntPair(i, j))) {
_draw_line_clipped(pos, pos_in, accent, limit, right_limit);
_draw_line_clipped(pos, pos_out, accent, limit, right_limit);
}
EditPoint ep;
ep.track = i;
ep.key = j;
if (pos.x >= limit && pos.x <= right_limit) {
ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(IntPair(i, j))) {
draw_texture(selected_icon, ep.point_rect.position);
draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
} else {
Color track_color = Color(1, 1, 1, 1);
if (i != selected_track) {
track_color = subtrack_colors[i];
}
draw_texture(bezier_icon, ep.point_rect.position, track_color);
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
}
if (i == selected_track || selection.has(IntPair(i, j))) {
if (pos_in.x >= limit && pos_in.x <= right_limit) {
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
ep.in_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.in_rect.position);
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
}
if (pos_out.x >= limit && pos_out.x <= right_limit) {
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
ep.out_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.out_rect.position);
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
}
}
if (!locked_tracks.has(i)) {
edit_points.push_back(ep);
}
}
}
for (int i = 0; i < edit_points.size(); ++i) {
if (edit_points[i].track == selected_track) {
EditPoint ep = edit_points[i];
edit_points.remove_at(i);
edit_points.insert(0, ep);
}
}
}
if (box_selecting) {
Vector2 bs_from = box_selection_from;
Vector2 bs_to = box_selection_to;
if (bs_from.x > bs_to.x) {
SWAP(bs_from.x, bs_to.x);
}
if (bs_from.y > bs_to.y) {
SWAP(bs_from.y, bs_to.y);
}
draw_rect(
Rect2(bs_from, bs_to - bs_from),
get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
draw_rect(
Rect2(bs_from, bs_to - bs_from),
get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")),
false,
Math::round(EDSCALE));
}
} break;
}
}
Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
return animation;
}
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
animation = p_animation;
selected_track = p_track;
update();
}
Size2 AnimationBezierTrackEdit::get_minimum_size() const {
return Vector2(1, 1);
}
void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
undo_redo = p_undo_redo;
}
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
timeline->connect("name_limit_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
}
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", Callable(editor, "_clear_selection"), varray(false));
connect("select_key", Callable(editor, "_key_selected"), varray(), CONNECT_DEFERRED);
connect("deselect_key", Callable(editor, "_key_deselected"), varray(), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
if (!animation.is_valid() || play_position_pos < 0) {
return;
}
float scale = timeline->get_zoom_scale();
int h = get_size().height;
int limit = timeline->get_name_limit();
int px = (-timeline->get_value() + play_position_pos) * scale + limit;
if (px >= limit && px < (get_size().width)) {
Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
}
}
void AnimationBezierTrackEdit::set_play_position(float p_pos) {
play_position_pos = p_pos;
play_position->update();
}
void AnimationBezierTrackEdit::update_play_position() {
play_position->update();
}
void AnimationBezierTrackEdit::set_root(Node *p_root) {
root = p_root;
}
void AnimationBezierTrackEdit::set_filtered(bool p_filtered) {
is_filtered = p_filtered;
if (animation == nullptr) {
return;
}
String base_path = animation->track_get_path(selected_track);
if (is_filtered) {
if (root && root->has_node(base_path)) {
Node *node = root->get_node(base_path);
if (!node || !EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
continue;
}
base_path = animation->track_get_path(i);
if (root && root->has_node(base_path)) {
node = root->get_node(base_path);
if (!node) {
continue; // No node, no filter.
}
if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
continue; // Skip track due to not selected.
}
set_animation_and_track(animation, i);
break;
}
}
}
}
}
update();
}
void AnimationBezierTrackEdit::_zoom_changed() {
update();
play_position->update();
}
void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
if (locked_tracks.has(p_track)) {
locked_tracks.erase(p_track);
}
Vector<int> updated_locked_tracks;
for (RBSet<int>::Element *E = locked_tracks.front(); E; E = E->next()) {
updated_locked_tracks.push_back(E->get());
}
locked_tracks.clear();
for (int i = 0; i < updated_locked_tracks.size(); ++i) {
if (updated_locked_tracks[i] > p_track) {
locked_tracks.insert(updated_locked_tracks[i] - 1);
} else {
locked_tracks.insert(updated_locked_tracks[i]);
}
}
}
void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
if (hidden_tracks.has(p_track)) {
hidden_tracks.erase(p_track);
}
Vector<int> updated_hidden_tracks;
for (RBSet<int>::Element *E = hidden_tracks.front(); E; E = E->next()) {
updated_hidden_tracks.push_back(E->get());
}
hidden_tracks.clear();
for (int i = 0; i < updated_hidden_tracks.size(); ++i) {
if (updated_hidden_tracks[i] > p_track) {
hidden_tracks.insert(updated_hidden_tracks[i] - 1);
} else {
hidden_tracks.insert(updated_hidden_tracks[i]);
}
}
}
String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
return Control::get_tooltip(p_pos);
}
void AnimationBezierTrackEdit::_clear_selection() {
selection.clear();
emit_signal(SNAME("clear_selection"));
update();
}
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) {
undo_redo->create_action(TTR("Update Selected Key Handles"));
double ratio = timeline->get_zoom_scale() * v_zoom;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
const IntPair track_key_pair = E->get();
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio);
}
undo_redo->commit_action();
}
void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
if (!(animation == p_anim)) {
return;
}
_clear_selection();
}
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
if (!(animation == p_anim)) {
return;
}
int idx = animation->track_find_key(p_track, p_pos, true);
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
emit_signal(SNAME("select_key"), p_track, idx, true);
update();
}
void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (panner->gui_input(p_event)) {
accept_event();
return;
}
if (p_event->is_pressed()) {
if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->matches_event(p_event)) {
duplicate_selection();
accept_event();
}
if (ED_GET_SHORTCUT("animation_editor/delete_selection")->matches_event(p_event)) {
delete_selection();
accept_event();
}
}
Ref<InputEventKey> key_press = p_event;
if (key_press.is_valid() && key_press->is_pressed()) {
if (ED_GET_SHORTCUT("animation_bezier_editor/focus")->matches_event(p_event)) {
SelectionSet focused_keys;
if (selection.is_empty()) {
for (int i = 0; i < edit_points.size(); ++i) {
IntPair key_pair = IntPair(edit_points[i].track, edit_points[i].key);
focused_keys.insert(key_pair);
}
} else {
for (SelectionSet::Element *E = selection.front(); E; E = E->next()) {
focused_keys.insert(E->get());
if (E->get().second > 0) {
IntPair previous_key = IntPair(E->get().first, E->get().second - 1);
focused_keys.insert(previous_key);
}
if (E->get().second < animation->track_get_key_count(E->get().first) - 1) {
IntPair next_key = IntPair(E->get().first, E->get().second + 1);
focused_keys.insert(next_key);
}
}
}
if (focused_keys.is_empty()) {
accept_event();
return;
}
float minimum_time = INFINITY;
float maximum_time = -INFINITY;
float minimum_value = INFINITY;
float maximum_value = -INFINITY;
for (SelectionSet::Element *E = focused_keys.front(); E; E = E->next()) {
IntPair key_pair = E->get();
float time = animation->track_get_key_time(key_pair.first, key_pair.second);
float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
minimum_time = MIN(time, minimum_time);
maximum_time = MAX(time, maximum_time);
minimum_value = MIN(value, minimum_value);
maximum_value = MAX(value, maximum_value);
}
float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width();
float padding = width * 0.1;
float desired_scale = (width - padding / 2) / (maximum_time - minimum_time);
minimum_time = MAX(0, minimum_time - (padding / 2) / desired_scale);
float zv = Math::pow(100 / desired_scale, 0.125f);
if (zv < 1) {
zv = Math::pow(desired_scale / 100, 0.125f) - 1;
zv = 1 - zv;
}
float zoom_value = timeline->get_zoom()->get_max() - zv;
timeline->get_zoom()->set_value(zoom_value);
timeline->call_deferred("set_value", minimum_time);
v_scroll = (maximum_value + minimum_value) / 2.0;
v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
update();
accept_event();
return;
} else if (ED_GET_SHORTCUT("animation_bezier_editor/select_all_keys")->matches_event(p_event)) {
for (int i = 0; i < edit_points.size(); ++i) {
selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
}
update();
accept_event();
return;
} else if (ED_GET_SHORTCUT("animation_bezier_editor/deselect_all_keys")->matches_event(p_event)) {
selection.clear();
update();
accept_event();
return;
}
}
Ref<InputEventMouseButton> mb = p_event;
int limit = timeline->get_name_limit();
if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) {
Vector2 popup_pos = get_screen_position() + mb->get_position();
menu->clear();
if (!locked_tracks.has(selected_track) || locked_tracks.has(selected_track)) {
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
}
if (selection.size()) {
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesFree"), SNAME("EditorIcons")), TTR("Make Handles Free"), MENU_KEY_SET_HANDLE_FREE);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED);
}
if (menu->get_item_count()) {
menu->reset_size();
menu->set_position(popup_pos);
menu->popup();
}
}
}
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
for (const KeyValue<int, Rect2> &E : subtracks) {
if (E.value.has_point(mb->get_position())) {
if (!locked_tracks.has(E.key) && !hidden_tracks.has(E.key)) {
set_animation_and_track(animation, E.key);
_clear_selection();
}
return;
}
}
for (const KeyValue<int, RBMap<int, Rect2>> &E : subtrack_icons) {
int track = E.key;
RBMap<int, Rect2> track_icons = E.value;
for (const KeyValue<int, Rect2> &I : track_icons) {
if (I.value.has_point(mb->get_position())) {
if (I.key == REMOVE_ICON) {
undo_redo->create_action("Remove Bezier Track");
undo_redo->add_do_method(this, "_update_locked_tracks_after", track);
undo_redo->add_do_method(this, "_update_hidden_tracks_after", track);
undo_redo->add_do_method(animation.ptr(), "remove_track", track);
undo_redo->add_undo_method(animation.ptr(), "add_track", Animation::TrackType::TYPE_BEZIER, track);
undo_redo->add_undo_method(animation.ptr(), "track_set_path", track, animation->track_get_path(track));
for (int i = 0; i < animation->track_get_key_count(track); ++i) {
undo_redo->add_undo_method(
animation.ptr(),
"bezier_track_insert_key",
track, animation->track_get_key_time(track, i),
animation->bezier_track_get_key_value(track, i),
animation->bezier_track_get_key_in_handle(track, i),
animation->bezier_track_get_key_out_handle(track, i),
animation->bezier_track_get_key_handle_mode(track, i));
}
undo_redo->commit_action();
selected_track = CLAMP(selected_track, 0, animation->get_track_count() - 1);
return;
} else if (I.key == LOCK_ICON) {
if (locked_tracks.has(track)) {
locked_tracks.erase(track);
} else {
locked_tracks.insert(track);
if (selected_track == track) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!locked_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
set_animation_and_track(animation, i);
break;
}
}
}
}
update();
return;
} else if (I.key == VISIBILITY_ICON) {
if (hidden_tracks.has(track)) {
hidden_tracks.erase(track);
} else {
hidden_tracks.insert(track);
if (selected_track == track) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
set_animation_and_track(animation, i);
break;
}
}
}
}
Vector<int> visible_tracks;
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
visible_tracks.push_back(i);
}
}
if (visible_tracks.size() == 1) {
solo_track = visible_tracks[0];
} else {
solo_track = -1;
}
update();
return;
} else if (I.key == SOLO_ICON) {
if (solo_track == track) {
solo_track = -1;
hidden_tracks.clear();
} else {
if (hidden_tracks.has(track)) {
hidden_tracks.erase(track);
}
for (int i = 0; i < animation->get_track_count(); ++i) {
if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
if (i != track && !hidden_tracks.has(i)) {
hidden_tracks.insert(i);
}
}
}
set_animation_and_track(animation, track);
solo_track = track;
}
update();
return;
}
return;
}
}
}
for (int i = 0; i < edit_points.size(); i++) {
//first check point
//command makes it ignore the main point, so control point editors can be force-edited
//path 2D editing in the 3D and 2D editors works the same way
if (!mb->is_command_pressed()) {
if (edit_points[i].point_rect.has_point(mb->get_position())) {
IntPair pair = IntPair(edit_points[i].track, edit_points[i].key);
if (mb->is_shift_pressed()) {
//add to selection
if (selection.has(pair)) {
selection.erase(pair);
} else {
selection.insert(pair);
}
update();
select_single_attempt = IntPair(-1, -1);
} else if (selection.has(pair)) {
moving_selection_attempt = true;
moving_selection = false;
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_selection_offset = Vector2();
select_single_attempt = pair;
update();
} else {
moving_selection_attempt = true;
moving_selection = true;
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_selection_offset = Vector2();
set_animation_and_track(animation, pair.first);
selection.clear();
selection.insert(pair);
update();
}
return;
}
}
if (edit_points[i].in_rect.has_point(mb->get_position())) {
moving_handle = -1;
moving_handle_key = edit_points[i].key;
moving_handle_track = edit_points[i].track;
moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
update();
return;
}
if (edit_points[i].out_rect.has_point(mb->get_position())) {
moving_handle = 1;
moving_handle_key = edit_points[i].key;
moving_handle_track = edit_points[i].track;
moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
update();
return;
}
}
//insert new point
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) {
Array new_point;
new_point.resize(6);
float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
new_point[5] = 0;
float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
}
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
//then attempt to move
int index = animation->track_find_key(selected_track, time, true);
ERR_FAIL_COND(index == -1);
_clear_selection();
selection.insert(IntPair(selected_track, index));
moving_selection_attempt = true;
moving_selection = false;
moving_selection_from_key = index;
moving_selection_from_track = selected_track;
moving_selection_offset = Vector2();
select_single_attempt = IntPair(-1, -1);
update();
return;
}
//box select
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width) {
box_selecting_attempt = true;
box_selecting = false;
box_selecting_add = false;
box_selection_from = mb->get_position();
return;
}
}
if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (box_selecting) {
//do actual select
if (!box_selecting_add) {
_clear_selection();
}
Vector2 bs_from = box_selection_from;
Vector2 bs_to = box_selection_to;
if (bs_from.x > bs_to.x) {
SWAP(bs_from.x, bs_to.x);
}
if (bs_from.y > bs_to.y) {
SWAP(bs_from.y, bs_to.y);
}
Rect2 selection_rect(bs_from, bs_to - bs_from);
bool track_set = false;
for (int i = 0; i < edit_points.size(); i++) {
if (edit_points[i].point_rect.intersects(selection_rect)) {
selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
if (!track_set) {
track_set = true;
set_animation_and_track(animation, edit_points[i].track);
}
}
}
} else {
_clear_selection(); //clicked and nothing happened, so clear the selection
//select by clicking on curve
int track_count = animation->get_track_count();
float animation_length = animation->get_length();
animation->set_length(real_t(INT_MAX)); //bezier_track_interpolate doesn't find keys if they exist beyond anim length
float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) {
continue;
}
float track_h = animation->bezier_track_interpolate(i, time);
float track_height = _bezier_h_to_pixel(track_h);
if (abs(mb->get_position().y - track_height) < 10) {
set_animation_and_track(animation, i);
break;
}
}
animation->set_length(animation_length);
}
box_selecting_attempt = false;
box_selecting = false;
update();
}
if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, moving_handle_right);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_in_handle(selected_track, moving_handle_key));
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_out_handle(selected_track, moving_handle_key));
undo_redo->commit_action();
moving_handle = 0;
update();
}
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (moving_selection) {
//combit it
undo_redo->create_action(TTR("Move Bezier Points"));
List<AnimMoveRestore> to_restore;
// 1-remove the keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
}
// 2- remove overlapped keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
int idx = animation->track_find_key(E->get().first, newtime, true);
if (idx == -1) {
continue;
}
if (selection.has(IntPair(E->get().first, idx))) {
continue; //already in selection, don't save
}
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newtime);
AnimMoveRestore amr;
amr.key = animation->track_get_key_value(E->get().first, idx);
amr.track = E->get().first;
amr.time = newtime;
to_restore.push_back(amr);
}
// 3-move the keys (re insert them)
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
Array key = animation->track_get_key_value(E->get().first, E->get().second);
float h = key[0];
h += moving_selection_offset.y;
key[0] = h;
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, newpos, key, 1);
}
// 4-(undo) remove inserted keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
}
// 5-(undo) reinsert keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, oldpos, animation->track_get_key_value(E->get().first, E->get().second), 1);
}
// 6-(undo) reinsert overlapped keys
for (const AnimMoveRestore &amr : to_restore) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
}
undo_redo->commit_action();
moving_selection = false;
} else if (select_single_attempt != IntPair(-1, -1)) {
selection.clear();
selection.insert(select_single_attempt);
set_animation_and_track(animation, select_single_attempt.first);
}
moving_selection_attempt = false;
update();
}
Ref<InputEventMouseMotion> mm = p_event;
if (moving_selection_attempt && mm.is_valid()) {
if (!moving_selection) {
moving_selection = true;
select_single_attempt = IntPair(-1, -1);
}
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value());
moving_selection_offset = Vector2(x - animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key), y - animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key));
update();
}
if (box_selecting_attempt && mm.is_valid()) {
if (!box_selecting) {
box_selecting = true;
box_selecting_add = mm->is_shift_pressed();
}
box_selection_to = mm->get_position();
if (get_local_mouse_position().y < 0) {
//avoid cursor from going too above, so it does not lose focus with viewport
warp_mouse(Vector2(get_local_mouse_position().x, 0));
}
update();
}
if (moving_handle != 0 && mm.is_valid()) {
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
Vector2 moving_handle_value = Vector2(x, y) - key_pos;
moving_handle_left = animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key);
moving_handle_right = animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key);
if (moving_handle == -1) {
moving_handle_left = moving_handle_value;
if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
double ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
Vector2 vec_out = xform.xform(moving_handle_right);
Vector2 vec_in = xform.xform(moving_handle_left);
moving_handle_right = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
}
} else if (moving_handle == 1) {
moving_handle_right = moving_handle_value;
if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
double ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
Vector2 vec_in = xform.xform(moving_handle_left);
Vector2 vec_out = xform.xform(moving_handle_right);
moving_handle_left = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
}
}
update();
}
bool is_finishing_key_handle_drag = moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT;
if (is_finishing_key_handle_drag) {
undo_redo->create_action(TTR("Move Bezier Points"));
if (moving_handle == -1) {
double ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
} else if (moving_handle == 1) {
double ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
}
undo_redo->commit_action();
moving_handle = 0;
update();
}
}
void AnimationBezierTrackEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
_pan_callback(-p_scroll_vec * 32);
}
void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec) {
v_scroll += p_scroll_vec.y * v_zoom;
v_scroll = CLAMP(v_scroll, -100000, 100000);
timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
update();
}
void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
const float v_zoom_orig = v_zoom;
if (p_alt) {
// Alternate zoom (doesn't affect timeline).
if (p_scroll_vec.y > 0) {
v_zoom = MIN(v_zoom * 1.2, 100000);
} else {
v_zoom = MAX(v_zoom / 1.2, 0.000001);
}
} else {
if (p_scroll_vec.y > 0) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
} else {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
}
}
v_scroll = v_scroll + (p_origin.y - get_size().y / 2) * (v_zoom - v_zoom_orig);
update();
}
void AnimationBezierTrackEdit::_menu_selected(int p_index) {
switch (p_index) {
case MENU_KEY_INSERT: {
if (animation->get_track_count() > 0) {
Array new_point;
new_point.resize(6);
float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
new_point[5] = Animation::HANDLE_MODE_BALANCED;
int limit = timeline->get_name_limit();
float time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
}
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
}
} break;
case MENU_KEY_DUPLICATE: {
duplicate_selection();
} break;
case MENU_KEY_DELETE: {
delete_selection();
} break;
case MENU_KEY_SET_HANDLE_FREE: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_FREE);
} break;
case MENU_KEY_SET_HANDLE_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED);
} break;
}
}
void AnimationBezierTrackEdit::duplicate_selection() {
if (selection.size() == 0) {
return;
}
float top_time = 1e10;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float t = animation->track_get_key_time(E->get().first, E->get().second);
if (t < top_time) {
top_time = t;
}
}
undo_redo->create_action(TTR("Anim Duplicate Keys"));
List<Pair<int, float>> new_selection_values;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float t = animation->track_get_key_time(E->get().first, E->get().second);
float dst_time = t + (timeline->get_play_position() - top_time);
int existing_idx = animation->track_find_key(E->get().first, dst_time, true);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
Pair<int, float> p;
p.first = E->get().first;
p.second = dst_time;
new_selection_values.push_back(p);
if (existing_idx != -1) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, existing_idx), animation->track_get_key_transition(E->get().first, existing_idx));
}
}
undo_redo->commit_action();
//reselect duplicated
selection.clear();
for (const Pair<int, float> &E : new_selection_values) {
int track = E.first;
float time = E.second;
int existing_idx = animation->track_find_key(track, time, true);
if (existing_idx == -1) {
continue;
}
selection.insert(IntPair(track, existing_idx));
}
update();
}
void AnimationBezierTrackEdit::delete_selection() {
if (selection.size()) {
undo_redo->create_action(TTR("Anim Delete Keys"));
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, animation->track_get_key_time(E->get().first, E->get().second), animation->track_get_key_value(E->get().first, E->get().second), 1);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
undo_redo->commit_action();
//selection.clear();
}
}
void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
ClassDB::bind_method("_update_hidden_tracks_after", &AnimationBezierTrackEdit::_update_hidden_tracks_after);
ClassDB::bind_method("_update_locked_tracks_after", &AnimationBezierTrackEdit::_update_locked_tracks_after);
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("clear_selection"));
ADD_SIGNAL(MethodInfo("close_request"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("move_selection_commit"));
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
}
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
panner.instantiate();
panner->set_callbacks(callable_mp(this, &AnimationBezierTrackEdit::_scroll_callback), callable_mp(this, &AnimationBezierTrackEdit::_pan_callback), callable_mp(this, &AnimationBezierTrackEdit::_zoom_callback));
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
set_clip_contents(true);
ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F);
ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD | Key::A);
ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A);
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
}