746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
/*************************************************************************/
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/* webrtc_multiplayer_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_MULTIPLAYER_H
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#define WEBRTC_MULTIPLAYER_H
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#include "core/multiplayer/multiplayer_peer.h"
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#include "webrtc_peer_connection.h"
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class WebRTCMultiplayerPeer : public MultiplayerPeer {
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GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
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protected:
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static void _bind_methods();
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private:
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enum {
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CH_RELIABLE = 0,
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CH_ORDERED = 1,
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CH_UNRELIABLE = 2,
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CH_RESERVED_MAX = 3
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};
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class ConnectedPeer : public RefCounted {
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public:
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Ref<WebRTCPeerConnection> connection;
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List<Ref<WebRTCDataChannel>> channels;
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bool connected;
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ConnectedPeer() {
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connected = false;
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for (int i = 0; i < CH_RESERVED_MAX; i++) {
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channels.push_front(Ref<WebRTCDataChannel>());
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}
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}
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};
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uint32_t unique_id = 0;
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int target_peer = 0;
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int client_count = 0;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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int next_packet_peer = 0;
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bool server_compat = false;
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HashMap<int, Ref<ConnectedPeer>> peer_map;
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List<Dictionary> channels_config;
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void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
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void _find_next_peer();
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public:
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WebRTCMultiplayerPeer() {}
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~WebRTCMultiplayerPeer();
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Error initialize(int p_self_id, bool p_server_compat = false, Array p_channels_config = Array());
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Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
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void remove_peer(int p_peer_id);
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bool has_peer(int p_peer_id);
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Dictionary get_peer(int p_peer_id);
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Dictionary get_peers();
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void close();
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// PacketPeer
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Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
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Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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int get_available_packet_count() const override;
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int get_max_packet_size() const override;
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// MultiplayerPeer
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void set_target_peer(int p_peer_id) override;
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int get_unique_id() const override;
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int get_packet_peer() const override;
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bool is_server() const override;
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void poll() override;
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ConnectionStatus get_connection_status() const override;
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};
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#endif // WEBRTC_MULTIPLAYER_H
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