godot/servers/visual
Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
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SCsub
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h -Add lightmapper 2017-12-14 09:01:27 -03:00
shader_language.cpp Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_language.h Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_types.cpp Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_types.h
visual_server_canvas.cpp -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
visual_server_canvas.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Add ability to opt-out buffer swapping in `VS::draw()` 2017-11-25 02:18:28 +01:00
visual_server_raster.h -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_scene.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_scene.h -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual_server_wrap_mt.h -Add lightmapper 2017-12-14 09:01:27 -03:00