godot/scene
Andrii Doroshenko (Xrayez) 7493bc5530
Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.

(cherry picked from commit 528056a3c5)
2020-08-31 15:29:43 +02:00
..
2d Fix 2D Particle velocity with directed emission mask 2020-08-21 02:28:19 +02:00
3d Fix 2D Particle velocity with directed emission mask 2020-08-21 02:28:19 +02:00
animation Revert "bug with Tween.is_active, fixes #39760" 2020-08-25 12:58:40 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Format remote printerr properly in script debugger output 2020-07-02 17:43:37 +02:00
gui Revert "Fixes the get_visible_line_count() of rich text label" 2020-08-17 11:21:36 +02:00
main Expose NOTIFICATION_POST_ENTER_TREE 2020-08-14 00:32:05 +02:00
resources Make `AnimatedTexture.MAX_FRAMES` public 2020-08-31 15:29:43 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00