godot/scene/gui/color_picker.h
2016-01-01 11:50:53 -02:00

121 lines
3.6 KiB
C++

/*************************************************************************/
/* color_picker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
#include "scene/gui/slider.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/label.h"
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/box_container.h"
#include "scene/gui/option_button.h"
class ColorPicker : public HBoxContainer {
OBJ_TYPE(ColorPicker,HBoxContainer);
public:
enum Mode {
MODE_RGB,
MODE_HSV,
MODE_RAW
};
private:
Mode mode;
OptionButton *mode_box;
Control *color_box;
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
Label *html_num;
LineEdit *html;
bool edit_alpha;
Size2i ms;
Color color;
bool updating;
void _html_entered(const String& p_html);
void _value_changed(double);
void _update_controls();
void _update_color();
void _color_box_draw();
protected:
void _notification(int);
static void _bind_methods();
public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
void set_color(const Color& p_color);
Color get_color() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
ColorPicker();
};
VARIANT_ENUM_CAST( ColorPicker::Mode );
class ColorPickerButton : public Button {
OBJ_TYPE(ColorPickerButton,Button);
PopupPanel *popup;
ColorPicker *picker;
void _color_changed(const Color& p_color);
virtual void pressed();
protected:
void _notification(int);
static void _bind_methods();
public:
void set_color(const Color& p_color);
Color get_color() const;
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
ColorPickerButton();
};
#endif // COLOR_PICKER_H