132 lines
4.8 KiB
C++
132 lines
4.8 KiB
C++
/*************************************************************************/
|
|
/* material_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MATERIAL_EDITOR_PLUGIN_H
|
|
#define MATERIAL_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/property_editor.h"
|
|
// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
|
|
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
|
|
#if 0
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/camera.h"
|
|
#include "scene/3d/light.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class MaterialEditor : public Control {
|
|
|
|
GDCLASS(MaterialEditor, Control);
|
|
|
|
|
|
Viewport *viewport;
|
|
MeshInstance *sphere_instance;
|
|
MeshInstance *box_instance;
|
|
DirectionalLight *light1;
|
|
DirectionalLight *light2;
|
|
Camera *camera;
|
|
|
|
Ref<Mesh> sphere_mesh;
|
|
Ref<Mesh> box_mesh;
|
|
|
|
TextureButton *sphere_switch;
|
|
TextureButton *box_switch;
|
|
|
|
TextureButton *light_1_switch;
|
|
TextureButton *light_2_switch;
|
|
|
|
|
|
Ref<Material> material;
|
|
|
|
|
|
void _button_pressed(Node* p_button);
|
|
bool first_enter;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _gui_input(InputEvent p_event);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void edit(Ref<Material> p_material);
|
|
MaterialEditor();
|
|
};
|
|
|
|
|
|
class MaterialEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS( MaterialEditorPlugin, EditorPlugin );
|
|
|
|
MaterialEditor *material_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "Material"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
MaterialEditorPlugin(EditorNode *p_node);
|
|
~MaterialEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
|
|
public:
|
|
virtual String converts_to() const;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
|
|
};
|
|
|
|
class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
|
|
public:
|
|
virtual String converts_to() const;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
|
|
};
|
|
|
|
class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin)
|
|
public:
|
|
virtual String converts_to() const;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
|
|
};
|
|
|
|
#endif // MATERIAL_EDITOR_PLUGIN_H
|