115 lines
4.4 KiB
C++
115 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* tiles_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TILES_EDITOR_PLUGIN_H
|
|
#define TILES_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/gui/box_container.h"
|
|
|
|
#include "tile_atlas_view.h"
|
|
#include "tile_map_editor.h"
|
|
#include "tile_set_editor.h"
|
|
|
|
class TilesEditor : public VBoxContainer {
|
|
GDCLASS(TilesEditor, VBoxContainer);
|
|
|
|
static TilesEditor *singleton;
|
|
|
|
private:
|
|
bool tile_map_changed_needs_update = false;
|
|
ObjectID tile_map_id;
|
|
Ref<TileSet> tile_set;
|
|
|
|
Button *tileset_tilemap_switch_button;
|
|
|
|
Control *tilemap_toolbar;
|
|
TileMapEditor *tilemap_editor;
|
|
|
|
TileSetEditor *tileset_editor;
|
|
|
|
void _update_switch_button();
|
|
void _update_editors();
|
|
|
|
// For synchronization.
|
|
int atlas_sources_lists_current = 0;
|
|
float atlas_view_zoom = 1.0;
|
|
Vector2 atlas_view_scroll = Vector2();
|
|
|
|
void _tile_map_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
_FORCE_INLINE_ static TilesEditor *get_singleton() { return singleton; }
|
|
|
|
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tilemap_editor->forward_canvas_gui_input(p_event); }
|
|
void forward_canvas_draw_over_viewport(Control *p_overlay) { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
|
|
|
|
// To synchronize the atlas sources lists.
|
|
void set_atlas_sources_lists_current(int p_current);
|
|
void synchronize_atlas_sources_list(Object *p_current);
|
|
|
|
void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
|
|
void synchronize_atlas_view(Object *p_current);
|
|
|
|
void edit(Object *p_object);
|
|
|
|
TilesEditor(EditorNode *p_editor);
|
|
~TilesEditor();
|
|
};
|
|
|
|
class TilesEditorPlugin : public EditorPlugin {
|
|
GDCLASS(TilesEditorPlugin, EditorPlugin);
|
|
|
|
private:
|
|
EditorNode *editor_node;
|
|
TilesEditor *tiles_editor;
|
|
Button *tiles_editor_button;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tiles_editor->forward_canvas_gui_input(p_event); }
|
|
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tiles_editor->forward_canvas_draw_over_viewport(p_overlay); }
|
|
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
TilesEditorPlugin(EditorNode *p_node);
|
|
~TilesEditorPlugin();
|
|
};
|
|
|
|
#endif // TILES_EDITOR_PLUGIN_H
|