godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MustBeVariantSamples.cs

165 lines
5.0 KiB
C#

using System;
using Godot.Collections;
using Array = Godot.Collections.Array;
namespace Godot.SourceGenerators.Sample;
public class MustBeVariantMethods
{
public void MustBeVariantMethodCalls()
{
Method<bool>();
Method<char>();
Method<sbyte>();
Method<byte>();
Method<short>();
Method<ushort>();
Method<int>();
Method<uint>();
Method<long>();
Method<ulong>();
Method<float>();
Method<double>();
Method<string>();
Method<Vector2>();
Method<Vector2I>();
Method<Rect2>();
Method<Rect2I>();
Method<Transform2D>();
Method<Vector3>();
Method<Vector3I>();
Method<Vector4>();
Method<Vector4I>();
Method<Basis>();
Method<Quaternion>();
Method<Transform3D>();
Method<Projection>();
Method<Aabb>();
Method<Color>();
Method<Plane>();
Method<Callable>();
Method<Signal>();
Method<GodotObject>();
Method<StringName>();
Method<NodePath>();
Method<Rid>();
Method<Dictionary>();
Method<Array>();
Method<byte[]>();
Method<int[]>();
Method<long[]>();
Method<float[]>();
Method<double[]>();
Method<string[]>();
Method<Vector2[]>();
Method<Vector3[]>();
Method<Color[]>();
Method<GodotObject[]>();
Method<StringName[]>();
Method<NodePath[]>();
Method<Rid[]>();
// This call fails because generic type is not Variant-compatible.
//Method<object>();
}
public void Method<[MustBeVariant] T>()
{
}
public void MustBeVariantClasses()
{
new ClassWithGenericVariant<bool>();
new ClassWithGenericVariant<char>();
new ClassWithGenericVariant<sbyte>();
new ClassWithGenericVariant<byte>();
new ClassWithGenericVariant<short>();
new ClassWithGenericVariant<ushort>();
new ClassWithGenericVariant<int>();
new ClassWithGenericVariant<uint>();
new ClassWithGenericVariant<long>();
new ClassWithGenericVariant<ulong>();
new ClassWithGenericVariant<float>();
new ClassWithGenericVariant<double>();
new ClassWithGenericVariant<string>();
new ClassWithGenericVariant<Vector2>();
new ClassWithGenericVariant<Vector2I>();
new ClassWithGenericVariant<Rect2>();
new ClassWithGenericVariant<Rect2I>();
new ClassWithGenericVariant<Transform2D>();
new ClassWithGenericVariant<Vector3>();
new ClassWithGenericVariant<Vector3I>();
new ClassWithGenericVariant<Vector4>();
new ClassWithGenericVariant<Vector4I>();
new ClassWithGenericVariant<Basis>();
new ClassWithGenericVariant<Quaternion>();
new ClassWithGenericVariant<Transform3D>();
new ClassWithGenericVariant<Projection>();
new ClassWithGenericVariant<Aabb>();
new ClassWithGenericVariant<Color>();
new ClassWithGenericVariant<Plane>();
new ClassWithGenericVariant<Callable>();
new ClassWithGenericVariant<Signal>();
new ClassWithGenericVariant<GodotObject>();
new ClassWithGenericVariant<StringName>();
new ClassWithGenericVariant<NodePath>();
new ClassWithGenericVariant<Rid>();
new ClassWithGenericVariant<Dictionary>();
new ClassWithGenericVariant<Array>();
new ClassWithGenericVariant<byte[]>();
new ClassWithGenericVariant<int[]>();
new ClassWithGenericVariant<long[]>();
new ClassWithGenericVariant<float[]>();
new ClassWithGenericVariant<double[]>();
new ClassWithGenericVariant<string[]>();
new ClassWithGenericVariant<Vector2[]>();
new ClassWithGenericVariant<Vector3[]>();
new ClassWithGenericVariant<Color[]>();
new ClassWithGenericVariant<GodotObject[]>();
new ClassWithGenericVariant<StringName[]>();
new ClassWithGenericVariant<NodePath[]>();
new ClassWithGenericVariant<Rid[]>();
// This class fails because generic type is not Variant-compatible.
//new ClassWithGenericVariant<object>();
}
}
public class ClassWithGenericVariant<[MustBeVariant] T>
{
}
public class MustBeVariantAnnotatedMethods
{
[GenericTypeAttribute<string>()]
public void MethodWithAttributeOk()
{
}
// This method definition fails because generic type is not Variant-compatible.
/*
[GenericTypeAttribute<object>()]
public void MethodWithWrongAttribute()
{
}
*/
}
[GenericTypeAttribute<string>()]
public class ClassVariantAnnotated
{
}
// This class definition fails because generic type is not Variant-compatible.
/*
[GenericTypeAttribute<object>()]
public class ClassNonVariantAnnotated
{
}
*/
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
public class GenericTypeAttribute<[MustBeVariant] T> : Attribute
{
}