165 lines
5.0 KiB
C#
165 lines
5.0 KiB
C#
using System;
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using Godot.Collections;
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using Array = Godot.Collections.Array;
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namespace Godot.SourceGenerators.Sample;
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public class MustBeVariantMethods
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{
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public void MustBeVariantMethodCalls()
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{
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Method<bool>();
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Method<char>();
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Method<sbyte>();
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Method<byte>();
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Method<short>();
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Method<ushort>();
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Method<int>();
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Method<uint>();
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Method<long>();
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Method<ulong>();
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Method<float>();
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Method<double>();
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Method<string>();
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Method<Vector2>();
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Method<Vector2I>();
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Method<Rect2>();
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Method<Rect2I>();
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Method<Transform2D>();
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Method<Vector3>();
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Method<Vector3I>();
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Method<Vector4>();
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Method<Vector4I>();
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Method<Basis>();
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Method<Quaternion>();
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Method<Transform3D>();
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Method<Projection>();
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Method<Aabb>();
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Method<Color>();
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Method<Plane>();
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Method<Callable>();
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Method<Signal>();
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Method<GodotObject>();
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Method<StringName>();
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Method<NodePath>();
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Method<Rid>();
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Method<Dictionary>();
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Method<Array>();
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Method<byte[]>();
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Method<int[]>();
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Method<long[]>();
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Method<float[]>();
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Method<double[]>();
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Method<string[]>();
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Method<Vector2[]>();
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Method<Vector3[]>();
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Method<Color[]>();
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Method<GodotObject[]>();
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Method<StringName[]>();
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Method<NodePath[]>();
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Method<Rid[]>();
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// This call fails because generic type is not Variant-compatible.
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//Method<object>();
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}
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public void Method<[MustBeVariant] T>()
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{
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}
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public void MustBeVariantClasses()
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{
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new ClassWithGenericVariant<bool>();
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new ClassWithGenericVariant<char>();
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new ClassWithGenericVariant<sbyte>();
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new ClassWithGenericVariant<byte>();
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new ClassWithGenericVariant<short>();
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new ClassWithGenericVariant<ushort>();
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new ClassWithGenericVariant<int>();
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new ClassWithGenericVariant<uint>();
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new ClassWithGenericVariant<long>();
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new ClassWithGenericVariant<ulong>();
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new ClassWithGenericVariant<float>();
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new ClassWithGenericVariant<double>();
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new ClassWithGenericVariant<string>();
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new ClassWithGenericVariant<Vector2>();
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new ClassWithGenericVariant<Vector2I>();
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new ClassWithGenericVariant<Rect2>();
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new ClassWithGenericVariant<Rect2I>();
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new ClassWithGenericVariant<Transform2D>();
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new ClassWithGenericVariant<Vector3>();
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new ClassWithGenericVariant<Vector3I>();
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new ClassWithGenericVariant<Vector4>();
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new ClassWithGenericVariant<Vector4I>();
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new ClassWithGenericVariant<Basis>();
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new ClassWithGenericVariant<Quaternion>();
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new ClassWithGenericVariant<Transform3D>();
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new ClassWithGenericVariant<Projection>();
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new ClassWithGenericVariant<Aabb>();
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new ClassWithGenericVariant<Color>();
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new ClassWithGenericVariant<Plane>();
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new ClassWithGenericVariant<Callable>();
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new ClassWithGenericVariant<Signal>();
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new ClassWithGenericVariant<GodotObject>();
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new ClassWithGenericVariant<StringName>();
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new ClassWithGenericVariant<NodePath>();
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new ClassWithGenericVariant<Rid>();
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new ClassWithGenericVariant<Dictionary>();
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new ClassWithGenericVariant<Array>();
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new ClassWithGenericVariant<byte[]>();
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new ClassWithGenericVariant<int[]>();
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new ClassWithGenericVariant<long[]>();
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new ClassWithGenericVariant<float[]>();
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new ClassWithGenericVariant<double[]>();
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new ClassWithGenericVariant<string[]>();
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new ClassWithGenericVariant<Vector2[]>();
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new ClassWithGenericVariant<Vector3[]>();
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new ClassWithGenericVariant<Color[]>();
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new ClassWithGenericVariant<GodotObject[]>();
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new ClassWithGenericVariant<StringName[]>();
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new ClassWithGenericVariant<NodePath[]>();
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new ClassWithGenericVariant<Rid[]>();
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// This class fails because generic type is not Variant-compatible.
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//new ClassWithGenericVariant<object>();
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}
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}
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public class ClassWithGenericVariant<[MustBeVariant] T>
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{
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}
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public class MustBeVariantAnnotatedMethods
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{
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[GenericTypeAttribute<string>()]
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public void MethodWithAttributeOk()
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{
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}
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// This method definition fails because generic type is not Variant-compatible.
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/*
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[GenericTypeAttribute<object>()]
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public void MethodWithWrongAttribute()
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{
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}
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*/
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}
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[GenericTypeAttribute<string>()]
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public class ClassVariantAnnotated
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{
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}
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// This class definition fails because generic type is not Variant-compatible.
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/*
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[GenericTypeAttribute<object>()]
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public class ClassNonVariantAnnotated
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{
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}
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*/
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
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public class GenericTypeAttribute<[MustBeVariant] T> : Attribute
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{
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}
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