godot/scene
Yuri Sizov a07df648ec Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist
Fix forgetting `h_separation` when internal elements exist
2024-01-22 20:39:36 +01:00
..
2d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
3d Merge pull request #87050 from nikitalita/convert-3.x-skeletons 2024-01-22 20:38:51 +01:00
animation Merge pull request #86221 from TokageItLab/fix-blend-left 2024-01-22 20:38:42 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist 2024-01-22 20:39:36 +01:00
main Merge pull request #77730 from Jummit/fix-subviewport-1 2024-01-22 20:38:22 +01:00
resources Add connection-related VisualShader operations 2024-01-19 11:38:59 +01:00
theme Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00