..
editor_bottom_panel.cpp
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
editor_bottom_panel.h
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 15:53:15 +01:00
editor_dir_dialog.cpp
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
editor_dir_dialog.h
Fix folder colors not present in editor dir dialog
2024-04-16 16:21:49 -03:00
editor_file_dialog.cpp
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
editor_file_dialog.h
Automatically use property count in PropertyListHelper
2024-05-25 10:51:37 +02:00
editor_object_selector.cpp
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
editor_object_selector.h
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
editor_run_bar.cpp
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
editor_run_bar.h
C#: Move build button to EditorRunBar
2023-08-03 17:55:52 +02:00
editor_scene_tabs.cpp
Update Add Scene button after TabBar resizes
2024-06-06 14:59:15 -04:00
editor_scene_tabs.h
Allow closing scene tab preview using Escape
2024-04-16 13:11:24 -07:00
editor_spin_slider.cpp
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
2024-08-27 16:54:39 +02:00
editor_spin_slider.h
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
2024-06-03 11:20:50 +02:00
editor_toaster.h
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
editor_validation_panel.cpp
Center the label of EditorValidationPanel
2024-06-24 15:22:02 +04:00
editor_validation_panel.h
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
editor_zoom_widget.cpp
Add a zoom speed setting to the 2D editor
2024-08-23 07:13:16 +02:00
editor_zoom_widget.h
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-07 20:41:59 +03:00
scene_tree_editor.cpp
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-08-31 21:10:27 +02:00
scene_tree_editor.h
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-08-31 21:10:27 +02:00
SCsub