godot/platform/windows
Rémi Verschelde f7a999c814
Windows: Disable ASLR protection w/ MinGW, it breaks Mono
We might be able to make it work by building Mono itself with
ASLR protection too, but there might still be issues when loading
e.g. GDNative DLLs built without ASLR protection.

In the short term this is not a goal, but we can reconsider later
what is actually needed for ASLR protection to work and keep things
user-friendly.
2021-03-29 14:39:20 +02:00
..
export Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
context_gl_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
context_gl_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
detect.py Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Fix thread_local, tls, ASLR, and DEP with MingW 2021-03-25 23:20:12 +01:00
joypad_windows.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
joypad_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
key_mapping_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
key_mapping_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
lang_table.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
os_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows_terminal_logger.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00