godot/scene/3d
PouleyKetchoupp 0b51cb7a11 Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
2021-03-18 16:22:53 -07:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area.cpp Fix usage of deleted element in Area::_area_inout 2021-01-16 09:54:55 +01:00
area.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
arvr_nodes.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
arvr_nodes.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_player_3d.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
audio_stream_player_3d.h Modernize atomics 2021-02-18 12:23:25 +01:00
baked_lightmap.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
baked_lightmap.h Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
bone_attachment.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bone_attachment.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_object.cpp Disable debug collision shapes in the editor 2021-03-16 17:58:51 -07:00
collision_object.h Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_polygon.cpp Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_polygon.h Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_shape.cpp Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_shape.h Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
cpu_particles.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
cpu_particles.h Modernize atomics 2021-02-18 12:23:25 +01:00
gi_probe.cpp Fix crash in GIProbe::bake 2021-03-02 10:26:14 +01:00
gi_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
immediate_geometry.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
immediate_geometry.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
interpolated_camera.cpp Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
interpolated_camera.h Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
light.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
light.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
lightmapper.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmapper.h embree: cross compile fixes. 2021-01-18 06:20:24 -08:00
listener.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
listener.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mesh_instance.cpp add null check in MeshInstance::_mesh_changed() 2021-02-18 16:36:27 +05:30
mesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
multimesh_instance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
multimesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation_mesh.cpp Add null check for NavigationMesh.create_from_mesh() 2021-03-04 11:41:46 +01:00
navigation_mesh.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
particles.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
particles.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_body.cpp Fixed 6DOF set/get check for the path starting with joint_constraints 2021-01-26 17:00:15 +01:00
physics_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_joint.cpp Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2 2021-03-03 16:41:59 +01:00
physics_joint.h Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
position_3d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
position_3d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
proximity_group.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
proximity_group.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
ray_cast.cpp Merge pull request #45198 from nekomatata/improved-raycast-node-render-debug-3.2 2021-01-15 16:51:04 +01:00
ray_cast.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reflection_probe.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
skeleton.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
skeleton.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
soft_body.cpp Fix spamming errors when SoftBody pinned nodes have no attachment 2021-03-18 16:22:53 -07:00
soft_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spatial.h Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spatial_velocity_tracker.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spring_arm.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D 2021-02-18 00:36:20 +01:00
sprite_3d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vehicle_body.cpp use collision mask in vehicle raycast 2021-03-08 17:40:22 +01:00
vehicle_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visibility_notifier.cpp Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visibility_notifier.h Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visual_instance.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
visual_instance.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
voxel_light_baker.cpp Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
voxel_light_baker.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
world_environment.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
world_environment.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00